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Multiclassing theory for 4e
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<blockquote data-quote="Ktulu" data-source="post: 4133947" data-attributes="member: 13465"><p>I considered both of those. If you just take a feat to get a power, you'll have a LOT of players doing so, just for more powers.</p><p></p><p>If you take a feat to swap a power, you're not really multiclassing, you're just cherry picking abilities.</p><p></p><p>My thought is more my fighter takes "class training: rogue" at second level. I can now swap or take powers from the rogue powers list. Also, at X level, I get a class feature of the rogue (sneak attack, for example). At XX level, I then get the rogues specialty with daggers/shurikens.</p><p></p><p>IF I was already XX level and I take the feat, I get both sneak attack and specialty with daggers/shurikens, along with being able to access the rogue's power list.</p><p></p><p>Essentially, as I gain level, I get slightly more rogueish. I'm still no match for a fully trained rogue, but I'm also a darn good fighter.</p><p></p><p>The only drawback I see to this is essentially taking one feat to gain a number of abilities (even though they're "over time"). However, if you assume a feat has to be taken every time to gain an ability, your 10th level fighter who decided to become a wizard didn't get much out of that. In fact, he'd have probably been better off just sticking to the fighter abilities.</p><p></p><p>On the other hand, using my MC theory, he takes the feat at 10th and gains cantrips, ritual casting, and picks an impliment (according to the gamer girl, a paragon path allows the impliment to be a weapon, so even better!).</p><p></p><p>All theory, but I'm seriously biting nails waiting to hear their ruling on this.</p><p></p><p>Ktulu</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4133947, member: 13465"] I considered both of those. If you just take a feat to get a power, you'll have a LOT of players doing so, just for more powers. If you take a feat to swap a power, you're not really multiclassing, you're just cherry picking abilities. My thought is more my fighter takes "class training: rogue" at second level. I can now swap or take powers from the rogue powers list. Also, at X level, I get a class feature of the rogue (sneak attack, for example). At XX level, I then get the rogues specialty with daggers/shurikens. IF I was already XX level and I take the feat, I get both sneak attack and specialty with daggers/shurikens, along with being able to access the rogue's power list. Essentially, as I gain level, I get slightly more rogueish. I'm still no match for a fully trained rogue, but I'm also a darn good fighter. The only drawback I see to this is essentially taking one feat to gain a number of abilities (even though they're "over time"). However, if you assume a feat has to be taken every time to gain an ability, your 10th level fighter who decided to become a wizard didn't get much out of that. In fact, he'd have probably been better off just sticking to the fighter abilities. On the other hand, using my MC theory, he takes the feat at 10th and gains cantrips, ritual casting, and picks an impliment (according to the gamer girl, a paragon path allows the impliment to be a weapon, so even better!). All theory, but I'm seriously biting nails waiting to hear their ruling on this. Ktulu [/QUOTE]
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