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Multiclassing theory for 4e
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<blockquote data-quote="Blue" data-source="post: 4134197" data-attributes="member: 20564"><p>The designers have that there will two types of "multiclassing" (as we look at it from a 3.5 point of view).</p><p></p><p>There will be a class training (feat?) that gives you some abilities of another class, and there will be multiclassing by taking levels of another class. But the second isn't 3.x multiclassing, a fighter/rogue is a lot different then a rogue/fighter.</p><p></p><p>Star Wars SAGA multiclassing doesn't give the skills and stuff automatically, that might be carried over. You need to spend feats to get more trained skills.</p><p></p><p>Something that I don't hear talked about for multclassing because it's not in the 3.5 framework we're used to is power sources. I think that these matter, perhaps for one of the two flavors more than the other. One thing might be that the level of powers you can pick is much like the Tome of Battle initiator level - like adds up, others count half. So a fighter 10 (martial power source 10) that picks up some ranger (also martial power source) will be picking up to a 10th level ability, but if they grab some wizard abilities (arcane power source) they'll only be picking up to 5th level abilities.</p><p></p><p>But that's all guesswork.</p><p></p><p>We do see the half-elf getting an at-will power as an encounter power. This sort of "flavor but reducing the impact by making it used less" might be prevalent for either type of multiclassing. I doubt it's a one-off solution. So maybe you are picking up abilities up to your level (so you don't get the fighter 10 / wizard 1 is a nigh-worthless caster), but with the frequency reduced by one step.</p><p></p><p>Lots of the framework about we don't know. I'm sure that leveling up a single classed character is going to involve some surprises, it throws a twist into what multiclassing means or doesn't mean, especially if all we have to refer to it is either 3.x multiclassing or AD&D (1 or 2) multiclassing & dualclassing.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 4134197, member: 20564"] The designers have that there will two types of "multiclassing" (as we look at it from a 3.5 point of view). There will be a class training (feat?) that gives you some abilities of another class, and there will be multiclassing by taking levels of another class. But the second isn't 3.x multiclassing, a fighter/rogue is a lot different then a rogue/fighter. Star Wars SAGA multiclassing doesn't give the skills and stuff automatically, that might be carried over. You need to spend feats to get more trained skills. Something that I don't hear talked about for multclassing because it's not in the 3.5 framework we're used to is power sources. I think that these matter, perhaps for one of the two flavors more than the other. One thing might be that the level of powers you can pick is much like the Tome of Battle initiator level - like adds up, others count half. So a fighter 10 (martial power source 10) that picks up some ranger (also martial power source) will be picking up to a 10th level ability, but if they grab some wizard abilities (arcane power source) they'll only be picking up to 5th level abilities. But that's all guesswork. We do see the half-elf getting an at-will power as an encounter power. This sort of "flavor but reducing the impact by making it used less" might be prevalent for either type of multiclassing. I doubt it's a one-off solution. So maybe you are picking up abilities up to your level (so you don't get the fighter 10 / wizard 1 is a nigh-worthless caster), but with the frequency reduced by one step. Lots of the framework about we don't know. I'm sure that leveling up a single classed character is going to involve some surprises, it throws a twist into what multiclassing means or doesn't mean, especially if all we have to refer to it is either 3.x multiclassing or AD&D (1 or 2) multiclassing & dualclassing. Cheers, =Blue(23) [/QUOTE]
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