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Multiclassing Version 15.0
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<blockquote data-quote="KarinsDad" data-source="post: 4660043" data-attributes="member: 2011"><p>Ok, there have been a lot of multiclassing house rules suggestions.</p><p></p><p>After having not played for several months, our group is considering starting 4E back up again. One of the issues for one of the players who enjoyed multi-classing in 3.5 is how lame 4E multi-classing turned out to be. So, I wondered: What if 3.5 multi-classing was merged into 4E? What would be the result?</p><p></p><p>Here is what I came up with as a quick first cut. Please critique.</p><p></p><p></p><p>The player can use current core rules multi-classing or quasi-3.5 multi-classing, but not both (I think this would be required so that the PC could not dip into one class with a feat for one ability and into another class with levels for multiple abilities).</p><p> </p><p>If using 3.5 multi-classing, the PC gets some of the low level abilities of the new class while he is multi-classed into that class. It's almost as if he started over at level one. His level for those abilities do not count towards the levels for other classes. So, a 10 Rogue / 10 Ranger would only have +2D6 Sneak Attack and +1D6 Hunter's Quarry.</p><p> </p><p>The PC must take at least 3 levels in a class before multi-classing and must take at least 3 levels in the multi-class class before switching into some other or the original class (this rule is needed because of how many abilities switching into a new class would give). This means that a PC would be giving up (at a minimum) his level 29 Daily power(s).</p><p> </p><p>Class bonuses to defense would not stack, the better of the two would be used. Healing Surges per day would average round down. Most character level advancement would be the same except for Powers Known which would be on a per-class basis. The PC acquires all class abilities except those that could normally be purchased with a feat (i.e. armor proficiency, weapon proficiency and skills from the new class), otherwise, it could be like acquiring a plethora of feats. He gains Implements, Class Features, At Will powers, etc. and is limited as per a normal PC in that class (e.g. a Ranger multi-class would need to pick a Fighting Style). The PC would have to still have 10 levels in a class in order to take a PrC (so he could not do it before level 14). But at 21st level, the PC could still take an Epic Destiny. The PC could have multiple power sources and roles.</p><p> </p><p>Since most powers are not really level dependent (damage powers often are), this might be viable. More versatility but less damage, but not heavily so.</p><p> </p><p>If the player just multi-classes a few levels, this would hardly be an issue. A 10/10 or 5/5/5/5 PC might be a little handcuffed though.</p><p></p><p></p><p>I am concerned a bit with Rogues getting Twin Strike, etc. How does this work out?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4660043, member: 2011"] Ok, there have been a lot of multiclassing house rules suggestions. After having not played for several months, our group is considering starting 4E back up again. One of the issues for one of the players who enjoyed multi-classing in 3.5 is how lame 4E multi-classing turned out to be. So, I wondered: What if 3.5 multi-classing was merged into 4E? What would be the result? Here is what I came up with as a quick first cut. Please critique. The player can use current core rules multi-classing or quasi-3.5 multi-classing, but not both (I think this would be required so that the PC could not dip into one class with a feat for one ability and into another class with levels for multiple abilities). If using 3.5 multi-classing, the PC gets some of the low level abilities of the new class while he is multi-classed into that class. It's almost as if he started over at level one. His level for those abilities do not count towards the levels for other classes. So, a 10 Rogue / 10 Ranger would only have +2D6 Sneak Attack and +1D6 Hunter's Quarry. The PC must take at least 3 levels in a class before multi-classing and must take at least 3 levels in the multi-class class before switching into some other or the original class (this rule is needed because of how many abilities switching into a new class would give). This means that a PC would be giving up (at a minimum) his level 29 Daily power(s). Class bonuses to defense would not stack, the better of the two would be used. Healing Surges per day would average round down. Most character level advancement would be the same except for Powers Known which would be on a per-class basis. The PC acquires all class abilities except those that could normally be purchased with a feat (i.e. armor proficiency, weapon proficiency and skills from the new class), otherwise, it could be like acquiring a plethora of feats. He gains Implements, Class Features, At Will powers, etc. and is limited as per a normal PC in that class (e.g. a Ranger multi-class would need to pick a Fighting Style). The PC would have to still have 10 levels in a class in order to take a PrC (so he could not do it before level 14). But at 21st level, the PC could still take an Epic Destiny. The PC could have multiple power sources and roles. Since most powers are not really level dependent (damage powers often are), this might be viable. More versatility but less damage, but not heavily so. If the player just multi-classes a few levels, this would hardly be an issue. A 10/10 or 5/5/5/5 PC might be a little handcuffed though. I am concerned a bit with Rogues getting Twin Strike, etc. How does this work out? [/QUOTE]
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