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*Pathfinder & Starfinder
Multiclassing Version 15.0
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<blockquote data-quote="KarinsDad" data-source="post: 4665466" data-attributes="member: 2011"><p>The first class has to still be considered the primary class in this model.</p><p></p><p>For example, the Fighter / Wizard gets 5 more hit points, most of the armor proficiencies, and many of the weapon proficiences.</p><p></p><p>The Wizard / Fighter gets one extra skill and implements.</p><p></p><p>But, I see your point. It's difficult to make it balanced in both directions because the Fighter is more front end loaded (the equivalent of 17 feats, skills, and class features) than the Wizard (15 total on the list, but not quite that versatile).</p><p></p><p>If I change the rule to giving armor and weapon proficiences and possible one or more skills, that makes it even more front loaded, requiring something like 5 levels in each class to make up for it.</p><p></p><p>I think the better solution is to give each PC a set number of abilities (not from the normal power list) that they can choose from. The Wizard / Fighter could pick armor proficiences (unlikely) or weapon proficiences (likely) or skills (unlikely) or class features (likely). The Fighter / Wizard could pick one or more implements (likely) or a class feature (likely) or a skill (unlikely).</p><p></p><p>I'm thinking 5 of these. So, the Wizard / Fighter (if he wanted) could ignore the fighter class features and pick up leather, hide, and chainmail armor along with melee and ranged weapons.</p><p></p><p>There are already feats to pick up proficiences and skills, so another multiclass feat to pick up a class feature or implement would be nice to have for later levels.</p><p></p><p>This would be like gaining 5 feats and several low level powers in exchange for always delaying the higher level powers to 3 levels later (assuming that the PC only takes 3 levels in the second class).</p><p></p><p></p><p>I do like your system (nice and clean), but at one class feature, martial weapon group, or armor proficiency per feat, it would take forever to become a fairly subpar Fighter / Wizard because there would be no feats left over for the other bread and butter feat elements of Fighters or Wizards.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4665466, member: 2011"] The first class has to still be considered the primary class in this model. For example, the Fighter / Wizard gets 5 more hit points, most of the armor proficiencies, and many of the weapon proficiences. The Wizard / Fighter gets one extra skill and implements. But, I see your point. It's difficult to make it balanced in both directions because the Fighter is more front end loaded (the equivalent of 17 feats, skills, and class features) than the Wizard (15 total on the list, but not quite that versatile). If I change the rule to giving armor and weapon proficiences and possible one or more skills, that makes it even more front loaded, requiring something like 5 levels in each class to make up for it. I think the better solution is to give each PC a set number of abilities (not from the normal power list) that they can choose from. The Wizard / Fighter could pick armor proficiences (unlikely) or weapon proficiences (likely) or skills (unlikely) or class features (likely). The Fighter / Wizard could pick one or more implements (likely) or a class feature (likely) or a skill (unlikely). I'm thinking 5 of these. So, the Wizard / Fighter (if he wanted) could ignore the fighter class features and pick up leather, hide, and chainmail armor along with melee and ranged weapons. There are already feats to pick up proficiences and skills, so another multiclass feat to pick up a class feature or implement would be nice to have for later levels. This would be like gaining 5 feats and several low level powers in exchange for always delaying the higher level powers to 3 levels later (assuming that the PC only takes 3 levels in the second class). I do like your system (nice and clean), but at one class feature, martial weapon group, or armor proficiency per feat, it would take forever to become a fairly subpar Fighter / Wizard because there would be no feats left over for the other bread and butter feat elements of Fighters or Wizards. [/QUOTE]
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