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Multiclassing Version 15.0
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<blockquote data-quote="keterys" data-source="post: 4666938" data-attributes="member: 43019"><p>Can you clarify what it is that the PC can only use one of at a time? For example, can the PC use all four encounter powers?</p><p></p><p></p><p></p><p>This may be true in some cases, but it is easily disproven. Many at-wills gained will result in a more powerful character because they will have a better option in different circumstances. A paladin who picks up warlock at-wills, a rogue who picks up twin-strike, a fighter with righteous brand, etc.</p><p></p><p> </p><p></p><p>Does anything stop him from making with divine challenge and inflicting divine challenge damage _and_ making an immediate basic attack if the marked target attacks someone else?</p><p></p><p></p><p></p><p>Does he get access to paragon feats at 11th and get +1 to all his stats? Does the needing to wait matter that much to someone who is already 14th, if you're making a game at that level? As a note, the general principle of 'sucks now to be overpowered later' is generally not desirable, no matter how much grandfathering it may have in D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Is being slightly worse in one combat per day (when their high level daily is used) reasonable recompense for being better in every other combat? </p><p></p><p></p><p></p><p>Not usually.</p><p></p><p></p><p></p><p>Similar, but 4E classes are not designed the same way as 3e classes and even then the 3e comparison was more like 'Is a fighter 4 / barbarian 2 / ranger 2 / warblade 1 better than a fighter 9' and the answer is overwhelmingly yes.</p><p></p><p></p><p></p><p>True, but is it overpowered for the use of a feat? Would more feats to get more powers be unbalanced? I think allowing the at-will like PS does is a big change there too.</p><p></p><p>At any rate, the actual way to do merges of classes in 4e is to design a new class. Ex: Swordmage. Anything else is mostly a trap, one way or another. A rogue who is 3 levels behind who gets hunter's quarry, fox's cunning, disruptive strike, split the tree, twin strike, nimble strike, and toughness or defensive mobility instead of whatever he's getting for the missing 3 levels is almost always better, except for a couple levels apparently where he gets nothing at all for the multiclassing (which seems odd too)</p></blockquote><p></p>
[QUOTE="keterys, post: 4666938, member: 43019"] Can you clarify what it is that the PC can only use one of at a time? For example, can the PC use all four encounter powers? This may be true in some cases, but it is easily disproven. Many at-wills gained will result in a more powerful character because they will have a better option in different circumstances. A paladin who picks up warlock at-wills, a rogue who picks up twin-strike, a fighter with righteous brand, etc. Does anything stop him from making with divine challenge and inflicting divine challenge damage _and_ making an immediate basic attack if the marked target attacks someone else? Does he get access to paragon feats at 11th and get +1 to all his stats? Does the needing to wait matter that much to someone who is already 14th, if you're making a game at that level? As a note, the general principle of 'sucks now to be overpowered later' is generally not desirable, no matter how much grandfathering it may have in D&D :) Is being slightly worse in one combat per day (when their high level daily is used) reasonable recompense for being better in every other combat? Not usually. Similar, but 4E classes are not designed the same way as 3e classes and even then the 3e comparison was more like 'Is a fighter 4 / barbarian 2 / ranger 2 / warblade 1 better than a fighter 9' and the answer is overwhelmingly yes. True, but is it overpowered for the use of a feat? Would more feats to get more powers be unbalanced? I think allowing the at-will like PS does is a big change there too. At any rate, the actual way to do merges of classes in 4e is to design a new class. Ex: Swordmage. Anything else is mostly a trap, one way or another. A rogue who is 3 levels behind who gets hunter's quarry, fox's cunning, disruptive strike, split the tree, twin strike, nimble strike, and toughness or defensive mobility instead of whatever he's getting for the missing 3 levels is almost always better, except for a couple levels apparently where he gets nothing at all for the multiclassing (which seems odd too) [/QUOTE]
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