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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing via feats; I want to pole all of you
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<blockquote data-quote="Irda Ranger" data-source="post: 4188643" data-attributes="member: 1003"><p>Uh, yeah. You can't actually be both a 20th level Fighter and a 20th level Wizard at the same time with no compromises. Otherwise, who wouldn't multiclass? You'd be stupid not to.</p><p></p><p>We'll know better once we get the actual rules, but from what I've seen so far this seems way better than what 3E had to offer. This way you can actually get 16th level Wizard powers when you're a 16th level Fighter-Wizard. You can't have all the powers that a pure Wizard has, but that's the trade-off you've chosen to make. If you want to have Ritual Casting, and maxed out Arcana and all the other perks too you've got to give up the Fighter thing.</p><p></p><p></p><p>Why? Think about the economy of actions. You get three actions per round (St, Mv, Mn) - no more, no less (unless you spend an Action Point, of course). Imagine you're a 15th level Fighter-Wizard. You can choose between using your 15th level Fighter power or your 15th level Wizard power, but you can't use them both, and either way it's a 15th Level power - just like everyone else in the group has.</p><p></p><p></p><p></p><p>I'm assuming the 4E devs aren't morons, have realized this, and come up with a solution.</p><p></p><p></p><p></p><p>You're power level isn't being raised - its been broadened, but it's also lower.</p><p></p><p>Look, imagine the Fighter-Wizard with both Fighter and Wizard powers. He has more powers than the pure Fighter next to him, but that pure Fighter has spent his Feats making his Fighter Powers even better and more effective. So your F-W can either Melee Attack at +12 or Wizard Attack at +12, but the pure Fighter can only Melee Attack ... at +15, and with a chance to Cleave. See what I mean?</p><p></p><p>The trick here (which I hope the 4E devs have pulled off) is balancing that "options" vs. "good at what I do." The guy with more options should be a little less effective at either option than a pure-class play alternative, but he shouldn't be so ineffective as to feel like a Fighter10/Wizard10 standing next to two Cleric20s.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4188643, member: 1003"] Uh, yeah. You can't actually be both a 20th level Fighter and a 20th level Wizard at the same time with no compromises. Otherwise, who wouldn't multiclass? You'd be stupid not to. We'll know better once we get the actual rules, but from what I've seen so far this seems way better than what 3E had to offer. This way you can actually get 16th level Wizard powers when you're a 16th level Fighter-Wizard. You can't have all the powers that a pure Wizard has, but that's the trade-off you've chosen to make. If you want to have Ritual Casting, and maxed out Arcana and all the other perks too you've got to give up the Fighter thing. Why? Think about the economy of actions. You get three actions per round (St, Mv, Mn) - no more, no less (unless you spend an Action Point, of course). Imagine you're a 15th level Fighter-Wizard. You can choose between using your 15th level Fighter power or your 15th level Wizard power, but you can't use them both, and either way it's a 15th Level power - just like everyone else in the group has. I'm assuming the 4E devs aren't morons, have realized this, and come up with a solution. You're power level isn't being raised - its been broadened, but it's also lower. Look, imagine the Fighter-Wizard with both Fighter and Wizard powers. He has more powers than the pure Fighter next to him, but that pure Fighter has spent his Feats making his Fighter Powers even better and more effective. So your F-W can either Melee Attack at +12 or Wizard Attack at +12, but the pure Fighter can only Melee Attack ... at +15, and with a chance to Cleave. See what I mean? The trick here (which I hope the 4E devs have pulled off) is balancing that "options" vs. "good at what I do." The guy with more options should be a little less effective at either option than a pure-class play alternative, but he shouldn't be so ineffective as to feel like a Fighter10/Wizard10 standing next to two Cleric20s. [/QUOTE]
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