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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing via Feats. Thoughts?
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<blockquote data-quote="Jer" data-source="post: 4185921" data-attributes="member: 19857"><p>I think it comes down to what your concept of a "fighter/wizard" is. There are two concepts I've seen played since the early days of D&D that fit fine with this type of multiclassing. One is the "fighter who knows some magic" - or as we used to call it back in the day "The Elf". Primarily a melee combatant who takes some "utility spells" to take some pressure off the wizard. The other is the "wizard who can use a sword" - or "Gandalf". Primarily a spellslinger who likes to be able to wear a bit of armor and use an actual weapon in a crunch. Both of these concepts of a "fighter/wizard" would be fine with this kind of multiclassing. (Plus the reduced gap in hit points and combat bonuses between classes will make that wizard who knows a bit about fighting much less likely to end up a smear on the rug when he decides to pull out his sword. And has there been a reveal yet on whether and how much a wizard/warlock is penalized for wearing armor and casting spells in this edition - or if there's even a penalty at all anymore?)</p><p></p><p>OTOH - I personally like the idea of a fighter/wizard that uses his magic to supplement his fighting style, and for that concept this kind of multiclassing probably isn't going to work well. That's an argument for a completely different class - one that balances the fighter/wizard aspects and makes the powers available more focused on the concept. And given what I've seen that's what I would do - come up with a new class with powers specifically attuned to the concept I had (or wait for the Swordmage to come out and see if it matches what I want in said concept).</p><p></p><p>So what's your concept for a "fighter/wizard" that you don't think this kind of multiclassing would cover? And is it actually easier to model that concept in 3e than the way that's been suggested here?</p></blockquote><p></p>
[QUOTE="Jer, post: 4185921, member: 19857"] I think it comes down to what your concept of a "fighter/wizard" is. There are two concepts I've seen played since the early days of D&D that fit fine with this type of multiclassing. One is the "fighter who knows some magic" - or as we used to call it back in the day "The Elf". Primarily a melee combatant who takes some "utility spells" to take some pressure off the wizard. The other is the "wizard who can use a sword" - or "Gandalf". Primarily a spellslinger who likes to be able to wear a bit of armor and use an actual weapon in a crunch. Both of these concepts of a "fighter/wizard" would be fine with this kind of multiclassing. (Plus the reduced gap in hit points and combat bonuses between classes will make that wizard who knows a bit about fighting much less likely to end up a smear on the rug when he decides to pull out his sword. And has there been a reveal yet on whether and how much a wizard/warlock is penalized for wearing armor and casting spells in this edition - or if there's even a penalty at all anymore?) OTOH - I personally like the idea of a fighter/wizard that uses his magic to supplement his fighting style, and for that concept this kind of multiclassing probably isn't going to work well. That's an argument for a completely different class - one that balances the fighter/wizard aspects and makes the powers available more focused on the concept. And given what I've seen that's what I would do - come up with a new class with powers specifically attuned to the concept I had (or wait for the Swordmage to come out and see if it matches what I want in said concept). So what's your concept for a "fighter/wizard" that you don't think this kind of multiclassing would cover? And is it actually easier to model that concept in 3e than the way that's been suggested here? [/QUOTE]
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