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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing via Feats. Thoughts?
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<blockquote data-quote="Cadfan" data-source="post: 4185981" data-attributes="member: 40961"><p>But it doesn't necessarily work that way. Look, if a Fighter has 7 "virtual feats" that a Wizard would need to take to get a Fighter's stat block, and you want to multiclass your Wizard to a fighter in that style, then you're going to be at level 12 when you get to the 50/50 mark <em>not counting powers or efficiency losses due to stat allocation</em>. If a complete 50/50 split isn't practical, then its a poor metric for judging the balance of a level 1 character.</p><p></p><p>Again, that's not necessarily true. </p><p></p><p>For one, not all abilities add the same amount to every character who takes them. Easy example- the Fighter has a "virtual feat" over the Ranger in that the Fighter can wear heavy armor. But an archery based Ranger who takes Armor Proficiency: Heavy Armor is actually worse afterwards, because heavy armor doesn't permit the use of his high dexterity bonus, and provides overall less protection than light armor + dex. In that case, the fact that the Fighter can wear heavy armor and the Ranger cannot doesn't mean the Ranger is worse. Now that's an extreme example, but it is also one that applies to a Wizard with a high Int and a Fighter in plate armor.</p><p></p><p>Second, even when the numerical bonuses are identical, characters don't automatically get the same use out of an ability. For example, a Wizard with lots of ranged attacks doesn't get the same value out of a high AC and high HP in comparison to a Fighter who fights in melee reach.</p><p></p><p>The real metric for the balance of a multiclassed character is in what is actually possible and practical under the ruleset. In this case, the real test looks to be this: "Is a [class] with a [different class] trick or three a viable character in comparison to other possible characters, including non multiclassed characters?</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4185981, member: 40961"] But it doesn't necessarily work that way. Look, if a Fighter has 7 "virtual feats" that a Wizard would need to take to get a Fighter's stat block, and you want to multiclass your Wizard to a fighter in that style, then you're going to be at level 12 when you get to the 50/50 mark [I]not counting powers or efficiency losses due to stat allocation[/I]. If a complete 50/50 split isn't practical, then its a poor metric for judging the balance of a level 1 character. Again, that's not necessarily true. For one, not all abilities add the same amount to every character who takes them. Easy example- the Fighter has a "virtual feat" over the Ranger in that the Fighter can wear heavy armor. But an archery based Ranger who takes Armor Proficiency: Heavy Armor is actually worse afterwards, because heavy armor doesn't permit the use of his high dexterity bonus, and provides overall less protection than light armor + dex. In that case, the fact that the Fighter can wear heavy armor and the Ranger cannot doesn't mean the Ranger is worse. Now that's an extreme example, but it is also one that applies to a Wizard with a high Int and a Fighter in plate armor. Second, even when the numerical bonuses are identical, characters don't automatically get the same use out of an ability. For example, a Wizard with lots of ranged attacks doesn't get the same value out of a high AC and high HP in comparison to a Fighter who fights in melee reach. The real metric for the balance of a multiclassed character is in what is actually possible and practical under the ruleset. In this case, the real test looks to be this: "Is a [class] with a [different class] trick or three a viable character in comparison to other possible characters, including non multiclassed characters? [/QUOTE]
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Multiclassing via Feats. Thoughts?
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