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*Pathfinder & Starfinder
Multiclassing: What I'm hoping for
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<blockquote data-quote="delericho" data-source="post: 5863158" data-attributes="member: 22424"><p>I don't like either of these. Characters grow and evolve over time, and the game should reflect that - Conan starts his career as a Rogue with a hint of Fighter, then gradually becomes a Fighter with a hint of Rogue, and then becomes more and more a Warlord as his career progresses. The Gray Mouser starts as a Wizard, before abandoning that path entirely to become a Rogue with hint of Fighter.</p><p></p><p>I think the game needs to recognise the limits of a class-based system, and therefore allow some method of gaining, changing and/or retraining classes as characters go.</p><p></p><p>I think the way I would do it would be to have characters declare one class, and allow them to choose a number of cross-class <em>powers</em>. They would be limited both in the total number of cross-class powers they can take, and also in the number they can take from a single class (other than their primary, of course).</p><p></p><p>However, the game should also allow a mechanism for the character to declare himself multiclassed to one (or indeed more than one) other class. Doing this would remove both the above restrictions on cross-class powers - a multiclass character could have as many powers from both his primary class and his multi-class(es) as he wishes. However, he remains first and foremost a member of his primary class.</p><p></p><p>But then, if the character ever reaches a point where he has as many or more powers from his multi-class than his primary, he becomes eligible to retrain - switching from being "a Fighter multiclassed to Rogue" to being "a Rogue multiclassed to Fighter".</p><p></p><p>I think this offers a decent amount of flexibility, while remaining principally a class-based system.</p><p></p><p>(Alternately, they could rule that there is no concept of multiclassing in the Core Rules, and provide a point-buy module for people who want much more flexibility in character creation later.)</p><p></p><p></p><p></p><p>This would work, but it isn't flexible enough for my tastes. In particular, I would want characters to have the ability to pick up an entirely new class later in their careers.</p><p></p><p></p><p></p><p>The big problems with 3e multiclassing were two-fold: classes were front-loaded, so it was generally a good idea to go for a one or two level 'dip' into a class; and often players would take classes to 'cherry-pick' powers, rather than because they actually wanted to be a member of the class.</p><p></p><p>The way to fix the first is to reduce the front-loading. Or, alternately, to only give the full set of first level class features for free if it is also the <em>character's</em> first level.</p><p></p><p>But, also, the powers granted by classes should improve significantly with level - so, yes, the set of first level Ranger powers looks quite nice... but wouldn't you rather take the sixth level powers of the Rogue class instead?</p><p></p><p>As for the cherry-picking, I don't think this is really a huge problem. But what I would like to see is a mechanism for PCs to pick up the odd power here and there, without having to invest a whole level in a class just to get a single power.</p></blockquote><p></p>
[QUOTE="delericho, post: 5863158, member: 22424"] I don't like either of these. Characters grow and evolve over time, and the game should reflect that - Conan starts his career as a Rogue with a hint of Fighter, then gradually becomes a Fighter with a hint of Rogue, and then becomes more and more a Warlord as his career progresses. The Gray Mouser starts as a Wizard, before abandoning that path entirely to become a Rogue with hint of Fighter. I think the game needs to recognise the limits of a class-based system, and therefore allow some method of gaining, changing and/or retraining classes as characters go. I think the way I would do it would be to have characters declare one class, and allow them to choose a number of cross-class [i]powers[/i]. They would be limited both in the total number of cross-class powers they can take, and also in the number they can take from a single class (other than their primary, of course). However, the game should also allow a mechanism for the character to declare himself multiclassed to one (or indeed more than one) other class. Doing this would remove both the above restrictions on cross-class powers - a multiclass character could have as many powers from both his primary class and his multi-class(es) as he wishes. However, he remains first and foremost a member of his primary class. But then, if the character ever reaches a point where he has as many or more powers from his multi-class than his primary, he becomes eligible to retrain - switching from being "a Fighter multiclassed to Rogue" to being "a Rogue multiclassed to Fighter". I think this offers a decent amount of flexibility, while remaining principally a class-based system. (Alternately, they could rule that there is no concept of multiclassing in the Core Rules, and provide a point-buy module for people who want much more flexibility in character creation later.) This would work, but it isn't flexible enough for my tastes. In particular, I would want characters to have the ability to pick up an entirely new class later in their careers. The big problems with 3e multiclassing were two-fold: classes were front-loaded, so it was generally a good idea to go for a one or two level 'dip' into a class; and often players would take classes to 'cherry-pick' powers, rather than because they actually wanted to be a member of the class. The way to fix the first is to reduce the front-loading. Or, alternately, to only give the full set of first level class features for free if it is also the [i]character's[/i] first level. But, also, the powers granted by classes should improve significantly with level - so, yes, the set of first level Ranger powers looks quite nice... but wouldn't you rather take the sixth level powers of the Rogue class instead? As for the cherry-picking, I don't think this is really a huge problem. But what I would like to see is a mechanism for PCs to pick up the odd power here and there, without having to invest a whole level in a class just to get a single power. [/QUOTE]
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