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*Pathfinder & Starfinder
Multiclassing: What I'm hoping for
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<blockquote data-quote="El Mahdi" data-source="post: 5863661" data-attributes="member: 59506"><p>I prefer what I call Restrictor-Plate Multi-Classing<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /> (or less jokingly, Feat Based Multi-Classing).</p><p> </p><p>One of the concepts of Class structure is that the abilities (Feats, Skills, BAB, Proficiencies, etc.) are all things that a character learned in the time (likely years) leading up to the beginning of the game...even at 1st level.  They've spent significant time learning their Profession (their Class).</p><p> </p><p>A Fighters/Warriors skills are from months or years of weapons training or military service.</p><p> </p><p>A Wizards/Sorcerers skills are from months or years of study into the Arcane, whether on their own or through a school/mentor.</p><p> </p><p>A Clerics skills are from months or years of theological study, prayer and meditation, and physical exercise/practice.</p><p> </p><p>A Rogues skills are from months or years of living on the street or education by a "Patron/Mentor".</p><p> </p><p>Etc., Etc., Etc.</p><p> </p><p> </p><p>So, in my own houserules, I've created a Cross-Training Feat for each Class.  By taking the Feat for a specific class, you're simulating spending some time (likely weeks or months) going through that Classes version of "Basic Training" - which provides you with the most basic skills of that class (i.e.: the ability to use magic and a couple of spells; an apprentice levels worth of skill points in the skills specific to the class; proficiency with all the weapons of a class and the ability to progress with the new classes BAB from that point on - but not retro-actively; Etc., Etc., Etc.).  Then, from that point on, the Character can take other Feats specific to that class (that have the Pre-Requisite of the specific Cross-Training Feat) to add other abilities of that class as they progress.</p><p> </p><p>I find it makes a lot more sense, limits "Power Bloat" from getting a mass of front-loaded abilities, and is much more balanced than "Wide-Open' Multi-Classing.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png"  class="smilie" loading="lazy" alt="B-)" title="Glasses    B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5863661, member: 59506"] I prefer what I call Restrictor-Plate Multi-Classing;) (or less jokingly, Feat Based Multi-Classing). One of the concepts of Class structure is that the abilities (Feats, Skills, BAB, Proficiencies, etc.) are all things that a character learned in the time (likely years) leading up to the beginning of the game...even at 1st level. They've spent significant time learning their Profession (their Class). A Fighters/Warriors skills are from months or years of weapons training or military service. A Wizards/Sorcerers skills are from months or years of study into the Arcane, whether on their own or through a school/mentor. A Clerics skills are from months or years of theological study, prayer and meditation, and physical exercise/practice. A Rogues skills are from months or years of living on the street or education by a "Patron/Mentor". Etc., Etc., Etc. So, in my own houserules, I've created a Cross-Training Feat for each Class. By taking the Feat for a specific class, you're simulating spending some time (likely weeks or months) going through that Classes version of "Basic Training" - which provides you with the most basic skills of that class (i.e.: the ability to use magic and a couple of spells; an apprentice levels worth of skill points in the skills specific to the class; proficiency with all the weapons of a class and the ability to progress with the new classes BAB from that point on - but not retro-actively; Etc., Etc., Etc.). Then, from that point on, the Character can take other Feats specific to that class (that have the Pre-Requisite of the specific Cross-Training Feat) to add other abilities of that class as they progress. I find it makes a lot more sense, limits "Power Bloat" from getting a mass of front-loaded abilities, and is much more balanced than "Wide-Open' Multi-Classing. B-) [/QUOTE]
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