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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: What I'm hoping for
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<blockquote data-quote="Sunseeker" data-source="post: 5863669"><p>So, you want 4e's multiclassing(more or less).  </p><p></p><p></p><p>I didn't really like 4e's multiclassing, it was <em>too</em> limited.  I didn't like 3.x's either, it was too wide open and lead to needing an extreme level of system mastery which was usually used to break classes(and subsequently, games).</p><p></p><p>Before Wizards decides on their style of multiclassing, first they need to decide on their style of single-classing.</p><p></p><p>Are classes going to be like 3.x?  Where some when to level 12, others to level 15, some to 20, most to around 8 or 10 before they petered out?  Are they going to be like Pathfinder?  Where every class is solidly(but perhaps a little repetitive) built all the way to 20?  Are they going to be like 4e where each class goes to the end of the game, but lightens up with the expectation of added features from Prestige classes and Epic Destinies?</p><p></p><p>Once they decide on this, THEN they can decide on how they want to multiclass.  Because whichever one of these they go with, will decide how important multiclassing is to the game.  I LOVE that in a Pathfinder or 4e game, I don't <em>have</em> to multiclass in order to make a solid character.  I <em>hated</em> it in 3.X where aside from casters(who everyone knew were broken anyway), there was no way to simply pick a class and stick with it.  </p><p></p><p>My general sentiments is this:</p><p>There needs to be a maximum number of base classes in which you can multiclass.</p><p>There needs to be a minimum number of levels you have to take in each one(I'm feeling like 3 is a good number, and this also plays along with Wizards idea that you don't get all your class features @ lvl1).</p><p>There shouldn't be XP penalties because that gets metagamey and gets in the way of game-flow for folks like myself who don't use XP(I award levels for completing certain quests or major plot points).</p><p><strong>MOST IMPORTANTLY: MULTICLASSING SHOULD NOT BE A REQUIREMENT</strong></p><p>-there should be no <em>need</em> to multiclass other than player <em>want</em> in order to create a certain thematic build(such as a battlemage) or a certain playstyle(again, cast spells & swing sword)</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5863669"] So, you want 4e's multiclassing(more or less). I didn't really like 4e's multiclassing, it was [I]too[/I] limited. I didn't like 3.x's either, it was too wide open and lead to needing an extreme level of system mastery which was usually used to break classes(and subsequently, games). Before Wizards decides on their style of multiclassing, first they need to decide on their style of single-classing. Are classes going to be like 3.x? Where some when to level 12, others to level 15, some to 20, most to around 8 or 10 before they petered out? Are they going to be like Pathfinder? Where every class is solidly(but perhaps a little repetitive) built all the way to 20? Are they going to be like 4e where each class goes to the end of the game, but lightens up with the expectation of added features from Prestige classes and Epic Destinies? Once they decide on this, THEN they can decide on how they want to multiclass. Because whichever one of these they go with, will decide how important multiclassing is to the game. I LOVE that in a Pathfinder or 4e game, I don't [I]have[/I] to multiclass in order to make a solid character. I [I]hated[/I] it in 3.X where aside from casters(who everyone knew were broken anyway), there was no way to simply pick a class and stick with it. My general sentiments is this: There needs to be a maximum number of base classes in which you can multiclass. There needs to be a minimum number of levels you have to take in each one(I'm feeling like 3 is a good number, and this also plays along with Wizards idea that you don't get all your class features @ lvl1). There shouldn't be XP penalties because that gets metagamey and gets in the way of game-flow for folks like myself who don't use XP(I award levels for completing certain quests or major plot points). [B]MOST IMPORTANTLY: MULTICLASSING SHOULD NOT BE A REQUIREMENT[/B] -there should be no [I]need[/I] to multiclass other than player [I]want[/I] in order to create a certain thematic build(such as a battlemage) or a certain playstyle(again, cast spells & swing sword) [/QUOTE]
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Multiclassing: What I'm hoping for
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