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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: What I'm hoping for
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<blockquote data-quote="Storminator" data-source="post: 5863792" data-attributes="member: 305"><p>I'd like to see a design that was solid enough to stand up without arbitrary restrictions on things like the number of classes you can take, or the level when you have to start choosing. Those sorts of rules are red flags of bad design to me.</p><p></p><p>3.x ran into the level dip problem because each level 1 in a class had to carry enough oomph to make a respectable PC. So by level dipping you could gather up a host of cool class abilities. In some cases those turned out to be fantastically synergistic, and in other cases horribly incompatible. I'd rather see PCs get a batch of power from being a first level character, then add in abilities for each level. That way, frex, a Rogue 3 doesn't get all weapon and armor profs for 1 level of fighter. Similar to the hybrid talents of 4e, where hybriding doesn't give you everything from both classes. (I think the hybrid rules are a bit fiddly and arbitrary so I wouldn't take that analogy too far)</p><p></p><p>But I'd rather see the best of the 3.x system, fixed, than starting with a base of the 4e system.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 5863792, member: 305"] I'd like to see a design that was solid enough to stand up without arbitrary restrictions on things like the number of classes you can take, or the level when you have to start choosing. Those sorts of rules are red flags of bad design to me. 3.x ran into the level dip problem because each level 1 in a class had to carry enough oomph to make a respectable PC. So by level dipping you could gather up a host of cool class abilities. In some cases those turned out to be fantastically synergistic, and in other cases horribly incompatible. I'd rather see PCs get a batch of power from being a first level character, then add in abilities for each level. That way, frex, a Rogue 3 doesn't get all weapon and armor profs for 1 level of fighter. Similar to the hybrid talents of 4e, where hybriding doesn't give you everything from both classes. (I think the hybrid rules are a bit fiddly and arbitrary so I wouldn't take that analogy too far) But I'd rather see the best of the 3.x system, fixed, than starting with a base of the 4e system. PS [/QUOTE]
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Multiclassing: What I'm hoping for
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