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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: What I'm hoping for
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<blockquote data-quote="Elf Witch" data-source="post: 5864019" data-attributes="member: 9037"><p>One of my issues is with training is that it often puts a burden on the player because the DM or the other players make it hard to get that training. </p><p></p><p>I had a DM who did this in an Eberron campaign we were playing. One of the players wanted to go druid, wizard into a prestige class. Because of what was going on in the game he didn't get his first level in wizard until eighth. </p><p></p><p>It was good for role playing but tactical it sucked. His first level spells were very weak they often had no effect against any enemy and it put back his getting his prestige class until I think eleventh.</p><p></p><p>So I would rather see a rule like this as an optional rule.</p><p></p><p>I like multiclassing because it gives you the ability to really do your character concept.</p><p></p><p> I don't like when players cherry pick but I also don't like any kind of power build that was built just so that character has no weaknesses. I cringe anytime I hear a player say I got this build off a char op thread.   </p><p></p><p>One of my issues in multiclassing is how to work it at first level. If your concept calls for both classes at first level to make story sense it is kind of strange that you don't have access to them. For example I had a concept of a sorcerer who was hiding her sorcerer power by being a wizard. In the game sorcerers were burned at the stake. In her background when her sorcerer powers developed to protect her , her parents sent her to her uncle a wizard to be trained. So at first level I should have had access to some of the features of both classes.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5864019, member: 9037"] One of my issues is with training is that it often puts a burden on the player because the DM or the other players make it hard to get that training. I had a DM who did this in an Eberron campaign we were playing. One of the players wanted to go druid, wizard into a prestige class. Because of what was going on in the game he didn't get his first level in wizard until eighth. It was good for role playing but tactical it sucked. His first level spells were very weak they often had no effect against any enemy and it put back his getting his prestige class until I think eleventh. So I would rather see a rule like this as an optional rule. I like multiclassing because it gives you the ability to really do your character concept. I don't like when players cherry pick but I also don't like any kind of power build that was built just so that character has no weaknesses. I cringe anytime I hear a player say I got this build off a char op thread. One of my issues in multiclassing is how to work it at first level. If your concept calls for both classes at first level to make story sense it is kind of strange that you don't have access to them. For example I had a concept of a sorcerer who was hiding her sorcerer power by being a wizard. In the game sorcerers were burned at the stake. In her background when her sorcerer powers developed to protect her , her parents sent her to her uncle a wizard to be trained. So at first level I should have had access to some of the features of both classes. [/QUOTE]
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Multiclassing: What I'm hoping for
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