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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing: What I'm hoping for
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<blockquote data-quote="I'm A Banana" data-source="post: 5864892" data-attributes="member: 2067"><p>I disagree.</p><p></p><p><strong>Hybrids</strong> lack flexibility and compatibility. The two half-classes together are much less than the sum of their parts generally speaking. There's a few situations where that's not as true, but it's more true than not. They're also inflexible -- you can't grow dynamically or organically as a character.</p><p></p><p><strong>Feats</strong> are too high a price to pay for the privilege of just replacing a power. They're a lot of levels and resources spent for, effectively, nothing that great. They also require awkward retraining -- you forget a power you've used for many levels, and replace it with a new power that you've never used before. </p><p></p><p>I prefer 3e's level-by-level system. It had some excesses, but it's entirely possible to curb the excesses and preserve the organic, even, natural growth of your character and their abilities. Things that have been mentioned about 5e -- like less front-loading and bounded accuracy -- help ameliorate the problems with 3e's system a lot, and have additional benefits to boot.</p><p></p><p>I don't know what the issue is with a multiclass system that is "like 3e, but balanced."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5864892, member: 2067"] I disagree. [B]Hybrids[/B] lack flexibility and compatibility. The two half-classes together are much less than the sum of their parts generally speaking. There's a few situations where that's not as true, but it's more true than not. They're also inflexible -- you can't grow dynamically or organically as a character. [B]Feats[/B] are too high a price to pay for the privilege of just replacing a power. They're a lot of levels and resources spent for, effectively, nothing that great. They also require awkward retraining -- you forget a power you've used for many levels, and replace it with a new power that you've never used before. I prefer 3e's level-by-level system. It had some excesses, but it's entirely possible to curb the excesses and preserve the organic, even, natural growth of your character and their abilities. Things that have been mentioned about 5e -- like less front-loading and bounded accuracy -- help ameliorate the problems with 3e's system a lot, and have additional benefits to boot. I don't know what the issue is with a multiclass system that is "like 3e, but balanced." [/QUOTE]
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Multiclassing: What I'm hoping for
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