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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing--Which and Why?
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<blockquote data-quote="slobo777" data-source="post: 6016226" data-attributes="member: 6694877"><p>Throwing in the bonus feats is nice. It's an interesting patch, and I'd be happy to see something similar in Next i.e. some class features dished out for each level as you gain it, others handled based on an 'effective class level' which scales somehow against your total class levels.</p><p></p><p>The only problem I *might* have with it in practice is if the pendulum has swung too far. Unless the front-loading of saves bonuses, proficiencies and nice little extras (+10' move for Barbarian) is toned down, then multi-classing is just plain better than single class in a lot of cases.</p><p></p><p>Having said that, I'm kind of ok with "multi-classing is de-rigeur for the best builds" if that's an up-front thing. It's preferable to it being a trap option, and it opens up more choices than the opposite of "pure builds only are the best". And 4E pretty much has this too - the MC feats are considered good enough, it's not whether you'll take one, it's more "what do I spend my one MC feat slot on?"</p><p></p><p>My ideal is still that MC builds should have less absolute effectiveness, but more flexibility. If we can avoid mechanics quirks around "dipping" being too good, but still make it fun and worthwhile, that's the sweet point for me.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6016226, member: 6694877"] Throwing in the bonus feats is nice. It's an interesting patch, and I'd be happy to see something similar in Next i.e. some class features dished out for each level as you gain it, others handled based on an 'effective class level' which scales somehow against your total class levels. The only problem I *might* have with it in practice is if the pendulum has swung too far. Unless the front-loading of saves bonuses, proficiencies and nice little extras (+10' move for Barbarian) is toned down, then multi-classing is just plain better than single class in a lot of cases. Having said that, I'm kind of ok with "multi-classing is de-rigeur for the best builds" if that's an up-front thing. It's preferable to it being a trap option, and it opens up more choices than the opposite of "pure builds only are the best". And 4E pretty much has this too - the MC feats are considered good enough, it's not whether you'll take one, it's more "what do I spend my one MC feat slot on?" My ideal is still that MC builds should have less absolute effectiveness, but more flexibility. If we can avoid mechanics quirks around "dipping" being too good, but still make it fun and worthwhile, that's the sweet point for me. [/QUOTE]
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