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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing--Which and Why?
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<blockquote data-quote="slobster" data-source="post: 6016366" data-attributes="member: 6693711"><p>I voted 3.x multiclassing, though I agree that it was poorly balanced. But like many other posters, I feel that the freedom it gave the player to really go nuts and explore her options was worth the headaches and work it will take to get it right.</p><p></p><p>Dipping is one problem. Of all the suggested fixes so far, I like what is apparently the "saga edition" fix the best. When taking level one of a class as a multiclass, you don't get all the front-loaded class features. You choose one. Kind of like hybrid classing in 4E, where you choose a few class features from each of your hybrid classes, instead of getting them all.</p><p></p><p>Classes that really scale as they level up are another problem for this multiclassing style. Dipping one level of sorceror as a 19th level barbarian gets you a few piddly level 1 spells, hardly worth your time.</p><p></p><p>Could we balance it so that, instead of taking level one in whatever class you are dipping, you take any level between one and your current <em>character </em>level? So if you were a level 8 paladin who leveled up to character level 9, and wanted to multiclass bard, you could take level 9 of bard and add it on top of your character. That would give you some higher level spells, but probably not the bard's music and stuff, which you would have gotten at lower level. Or you could choose to take bard level 2, where you get inspiring presence (or whatever), willingly trading out higher level benefits for the class features you are actually interested in.</p><p></p><p>That would allow high level dips of casters and such to be meaningful, but a level 15 fighter/5wizard is still nowhere near as good a caster as a 20 wizard, even though he has some high level tricks.</p><p></p><p>Of course, bookkeeping as you leveled up three different classes at different class levels vs. character levels would be frakking nightmare.</p></blockquote><p></p>
[QUOTE="slobster, post: 6016366, member: 6693711"] I voted 3.x multiclassing, though I agree that it was poorly balanced. But like many other posters, I feel that the freedom it gave the player to really go nuts and explore her options was worth the headaches and work it will take to get it right. Dipping is one problem. Of all the suggested fixes so far, I like what is apparently the "saga edition" fix the best. When taking level one of a class as a multiclass, you don't get all the front-loaded class features. You choose one. Kind of like hybrid classing in 4E, where you choose a few class features from each of your hybrid classes, instead of getting them all. Classes that really scale as they level up are another problem for this multiclassing style. Dipping one level of sorceror as a 19th level barbarian gets you a few piddly level 1 spells, hardly worth your time. Could we balance it so that, instead of taking level one in whatever class you are dipping, you take any level between one and your current [I]character [/I]level? So if you were a level 8 paladin who leveled up to character level 9, and wanted to multiclass bard, you could take level 9 of bard and add it on top of your character. That would give you some higher level spells, but probably not the bard's music and stuff, which you would have gotten at lower level. Or you could choose to take bard level 2, where you get inspiring presence (or whatever), willingly trading out higher level benefits for the class features you are actually interested in. That would allow high level dips of casters and such to be meaningful, but a level 15 fighter/5wizard is still nowhere near as good a caster as a 20 wizard, even though he has some high level tricks. Of course, bookkeeping as you leveled up three different classes at different class levels vs. character levels would be frakking nightmare. [/QUOTE]
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