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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing--Which and Why?
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<blockquote data-quote="Manbearcat" data-source="post: 6018483" data-attributes="member: 6696971"><p>I agree with this. The feats are quite good and if you just allow people to endlessly Power Swap (negotiated with DM, of course) after a second multi-class feat is chosen it goes a long way toward opening up archetype availability. It doesn't typically improve potency but rather just it diversifies repertoire mechanically and thematically...which is pretty much the point of multi-classing, isn't it? There will be some potent, thematic synergistic combos, that are ability score neutral, here and there but that has always been the case in multi-classing (and should be retained).</p><p></p><p>For my money, however, this was 3.x's greatest contribution. The ability to customize to archetype by way of the multi-class system was wonderful. Unfortunately, it had its (well-known...which I won't reiterate) drawbacks due to the schematics of the class and prestige class build-structure. If those drawbacks can be curtailed, then 3.x's multi-class rules would easily be my preference.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6018483, member: 6696971"] I agree with this. The feats are quite good and if you just allow people to endlessly Power Swap (negotiated with DM, of course) after a second multi-class feat is chosen it goes a long way toward opening up archetype availability. It doesn't typically improve potency but rather just it diversifies repertoire mechanically and thematically...which is pretty much the point of multi-classing, isn't it? There will be some potent, thematic synergistic combos, that are ability score neutral, here and there but that has always been the case in multi-classing (and should be retained). For my money, however, this was 3.x's greatest contribution. The ability to customize to archetype by way of the multi-class system was wonderful. Unfortunately, it had its (well-known...which I won't reiterate) drawbacks due to the schematics of the class and prestige class build-structure. If those drawbacks can be curtailed, then 3.x's multi-class rules would easily be my preference. [/QUOTE]
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Multiclassing--Which and Why?
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