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Multiclassing woes
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4256168" data-attributes="member: 5143"><p>It doesn't. The multiclass system is designed to make sure you'll always be able to fulfill your primary role without usurping someone else's. You also can't gimp yourself by accident by multiclass.</p><p></p><p>The idea is that you choose a class that does what you want it to. Then if you want to change it up a bit, you take feats to give your class a little variation. However, if you start as a fighter, you'll always be a defender. Your job will always be to take damage and to be the target. You may be able to trade one of your attacks for a fireball, but you'll still be good at hitting people in melee and marking them so they don't hurt your allies.</p><p></p><p>This is in contrast to the 3rd Ed method of "I'm a Wizard 5/Fighter 5, I can cast fireballs for too little damage to matter at my level and I have too few hitpoints to act as the tank." OR the other 3rd Ed method, "I've managed to pick and choose classes so well, that my BAB is 1 less than the fighters, but I cast just as many and the same spells as the wizard, my hitpoints are 5 less than the fighters, but my AC is 5 points higher due to the combination of spells and armor. I can act as the controller, striker, and defender all at the same time. I don't need you people."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4256168, member: 5143"] It doesn't. The multiclass system is designed to make sure you'll always be able to fulfill your primary role without usurping someone else's. You also can't gimp yourself by accident by multiclass. The idea is that you choose a class that does what you want it to. Then if you want to change it up a bit, you take feats to give your class a little variation. However, if you start as a fighter, you'll always be a defender. Your job will always be to take damage and to be the target. You may be able to trade one of your attacks for a fireball, but you'll still be good at hitting people in melee and marking them so they don't hurt your allies. This is in contrast to the 3rd Ed method of "I'm a Wizard 5/Fighter 5, I can cast fireballs for too little damage to matter at my level and I have too few hitpoints to act as the tank." OR the other 3rd Ed method, "I've managed to pick and choose classes so well, that my BAB is 1 less than the fighters, but I cast just as many and the same spells as the wizard, my hitpoints are 5 less than the fighters, but my AC is 5 points higher due to the combination of spells and armor. I can act as the controller, striker, and defender all at the same time. I don't need you people." [/QUOTE]
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