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<blockquote data-quote="suburbaknght" data-source="post: 2614083" data-attributes="member: 5195"><p>In my experience it never occurs to people to make big jumps (fighter to psion, wizard to monk) without in game explanation. Simple transitions, monk to fighter, don't usually require explanation beyond "I'm focusing more on martial ability than enlightenment due to all my recent combat experiences that are the sole reason I'm getting a level in the first place" (I should mention that in my games we don't use the "leave monk or paladin and you can never return" variant. Monte Cook has explained that there is no mechanical justification but playtesters insisted it be put in for flavor. As it's not a flavor I like in my games it's been cut).</p><p></p><p>In the few instances there have been big jump the only reason it's occurred to hte player to make the jump is <em>because</em> of the in-game reasons. A wizard, for example, spent several months infiltrating a military academy. Consequently he received training in weapons and spent several months practicing with them so the level was pre-determined before he even got the experience points for it.</p><p></p><p>The only levels I've ever had difficulty justifying are sorcerer or psion (and associated psionic classes) levels. Unless the player's given some indication of ability beforehand those just get vetoed.</p></blockquote><p></p>
[QUOTE="suburbaknght, post: 2614083, member: 5195"] In my experience it never occurs to people to make big jumps (fighter to psion, wizard to monk) without in game explanation. Simple transitions, monk to fighter, don't usually require explanation beyond "I'm focusing more on martial ability than enlightenment due to all my recent combat experiences that are the sole reason I'm getting a level in the first place" (I should mention that in my games we don't use the "leave monk or paladin and you can never return" variant. Monte Cook has explained that there is no mechanical justification but playtesters insisted it be put in for flavor. As it's not a flavor I like in my games it's been cut). In the few instances there have been big jump the only reason it's occurred to hte player to make the jump is [I]because[/I] of the in-game reasons. A wizard, for example, spent several months infiltrating a military academy. Consequently he received training in weapons and spent several months practicing with them so the level was pre-determined before he even got the experience points for it. The only levels I've ever had difficulty justifying are sorcerer or psion (and associated psionic classes) levels. Unless the player's given some indication of ability beforehand those just get vetoed. [/QUOTE]
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