Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Multiclassing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azul" data-source="post: 2614659" data-attributes="member: 11779"><p>I allow it when some reasonable in-game explanation exists, typically some form of training or preparation. I generally want an explanation for where the character learned the basic abilties, skills and proficiencies of their new class. This learning is typically acquired via training with characters who already have levels in the new class or in a class with similar abilities (e.g. a PC who spends their free time practicing martial skills with the party paladin could reasonably justify becoming a fighter).</p><p></p><p>In my game, I typically see 3 sorts of multiclassing:</p><p>1) dual-classed characters who actively progress in both of their main classes - roughly analogous to the old AD&D multi-classes</p><p>2) dabblers - characters who are pretty clearly focussed on one class but take a level or two in another class to acquire some particularly desireable ability or to add a little twist on their character's flavour</p><p>3) converts - much like the old AD&D dual-class method, these are PCs who suddenly stop advancing in one class (often after only a few levels) and start advancing in another -- these are especially common in games where I start the PCs at higher than 1st level (e.g. I often see PCs with their first few levels as rogue to represent a criminal past, after which the PC will typically focus on a very different class (e.g. cleric, wizard or sorcerer)) -- I have also often seen 10th-12th level fighters and rogues suddenly shift to a new class because the player felt those classes were sub-optimal in higher level games</p><p></p><p>I have noticed that certain classes tend to attract "dabbling" far more than others. Taking a few levels of fighter (for the feats) or rogue (for the skills and to a lesser degree sneak attack and evasion) are especially popular with my players. The other popular dabbling choices for my players are barbarian (for raging), cleric (for access to healing magic) and sorcerer (for access to arcane magic).</p><p></p><p>The nature and flavour of bards, druids, monks, paladins and wizards lends itself poorly to dabbling (at least for my group). I can imagine players might want to dabble in the ranger class for various reasons, but it seems to have little appeal to my players as an "on the side" thing.</p></blockquote><p></p>
[QUOTE="Azul, post: 2614659, member: 11779"] I allow it when some reasonable in-game explanation exists, typically some form of training or preparation. I generally want an explanation for where the character learned the basic abilties, skills and proficiencies of their new class. This learning is typically acquired via training with characters who already have levels in the new class or in a class with similar abilities (e.g. a PC who spends their free time practicing martial skills with the party paladin could reasonably justify becoming a fighter). In my game, I typically see 3 sorts of multiclassing: 1) dual-classed characters who actively progress in both of their main classes - roughly analogous to the old AD&D multi-classes 2) dabblers - characters who are pretty clearly focussed on one class but take a level or two in another class to acquire some particularly desireable ability or to add a little twist on their character's flavour 3) converts - much like the old AD&D dual-class method, these are PCs who suddenly stop advancing in one class (often after only a few levels) and start advancing in another -- these are especially common in games where I start the PCs at higher than 1st level (e.g. I often see PCs with their first few levels as rogue to represent a criminal past, after which the PC will typically focus on a very different class (e.g. cleric, wizard or sorcerer)) -- I have also often seen 10th-12th level fighters and rogues suddenly shift to a new class because the player felt those classes were sub-optimal in higher level games I have noticed that certain classes tend to attract "dabbling" far more than others. Taking a few levels of fighter (for the feats) or rogue (for the skills and to a lesser degree sneak attack and evasion) are especially popular with my players. The other popular dabbling choices for my players are barbarian (for raging), cleric (for access to healing magic) and sorcerer (for access to arcane magic). The nature and flavour of bards, druids, monks, paladins and wizards lends itself poorly to dabbling (at least for my group). I can imagine players might want to dabble in the ranger class for various reasons, but it seems to have little appeal to my players as an "on the side" thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Multiclassing
Top