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<blockquote data-quote="Voadam" data-source="post: 2614691" data-attributes="member: 2209"><p>Generally I only ask that it make sense for the character and game, usually no more than a token explanation is needed.</p><p></p><p>Wizard I require training because the flavor is that they master knowledge and go through an apprenticeship to get to level 1 and gain a spellbook. Druids need to belong to a druid circle to get taught the druid language and take the oaths, although there are outcasts and renegades who might teach it outside of the circles.</p><p></p><p>Paladins and clerics can answer a divine call to duty or be trained by a church organization, it is a story issue that is character and situation dependant.</p><p></p><p>For prestige classes it varies, arcane trickster and eldritch knight were natural outgrowths of multiclassing base classes so no new action or explanation needed. Archmage worked essentially the same way, just mastering magic. Druidic 3e shifter and 3.5 warshaper and master of many forms worked as the character in game explored the options. Our home brew paladin prc, by request of the player, required a holy quest as a roleplaying entry requirement.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2614691, member: 2209"] Generally I only ask that it make sense for the character and game, usually no more than a token explanation is needed. Wizard I require training because the flavor is that they master knowledge and go through an apprenticeship to get to level 1 and gain a spellbook. Druids need to belong to a druid circle to get taught the druid language and take the oaths, although there are outcasts and renegades who might teach it outside of the circles. Paladins and clerics can answer a divine call to duty or be trained by a church organization, it is a story issue that is character and situation dependant. For prestige classes it varies, arcane trickster and eldritch knight were natural outgrowths of multiclassing base classes so no new action or explanation needed. Archmage worked essentially the same way, just mastering magic. Druidic 3e shifter and 3.5 warshaper and master of many forms worked as the character in game explored the options. Our home brew paladin prc, by request of the player, required a holy quest as a roleplaying entry requirement. [/QUOTE]
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