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<blockquote data-quote="Angel Tarragon" data-source="post: 2617000" data-attributes="member: 23733"><p>Yes. I look at it this way: if a player wants to have their character go a new route and makes choices based on the characters new interests, they will earn what they are seeking to do. Trial and error is a way of learning. When the charater decides to gain a new skill, feat, or level in a different class, I expect the player to know what, if any, prereqs there are for it. In the case of skill, they must be attempting to use it untrained before putting ranks in it. </p><p></p><p>When it comes to feats, the character must be studying how to properly apply the effect (benefit) it has and when the it is acceptable to gain fthe benefit of it. Some feats however, I find are better off as character traits, or as the application of furthering the limits of what they can do. For example, if a player wanted to gain Skill Focus, I would expect the character to be studying tomes of how the skill has been applied in history and how it is currently being used to shape the future of sentient beings as a whole.</p><p></p><p>When a player desires their character to gain a level in a class they don't already have, I expect the xharacter to be going through the motions of being taught tricks of the new trade, or through a manner of self taught. A player thatr decides that their character is teaching themselves must be actively training in the use of any weapons skills that may be gained. For armors, the character must spend time in them, learning how it affects their every choice, this means spending countless hours doing what they normally do (including using weapons) and how they are affected by the choice made. </p><p></p><p>Spellcasting is handled a little differently. When a character gains a new level (either in an existing spellcasting class or a new one), they must be studying how their spells affect their environment and how the environment effects their spells (testing the new limits of what can be done). Magic is wondrous thing, using it blindly is like encountering a wild beast and not knowing what it will do next. The character must constantly be learning, experiencing and documenting how the force they use affects every future choice made. A spellcater that is a smart and wise individual thinks before using the power they have and carefully makes a choice on the proper tool (spell) for the situation.</p><p></p><p>----------</p><p>I hope this helps to answer your questions.</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 2617000, member: 23733"] Yes. I look at it this way: if a player wants to have their character go a new route and makes choices based on the characters new interests, they will earn what they are seeking to do. Trial and error is a way of learning. When the charater decides to gain a new skill, feat, or level in a different class, I expect the player to know what, if any, prereqs there are for it. In the case of skill, they must be attempting to use it untrained before putting ranks in it. When it comes to feats, the character must be studying how to properly apply the effect (benefit) it has and when the it is acceptable to gain fthe benefit of it. Some feats however, I find are better off as character traits, or as the application of furthering the limits of what they can do. For example, if a player wanted to gain Skill Focus, I would expect the character to be studying tomes of how the skill has been applied in history and how it is currently being used to shape the future of sentient beings as a whole. When a player desires their character to gain a level in a class they don't already have, I expect the xharacter to be going through the motions of being taught tricks of the new trade, or through a manner of self taught. A player thatr decides that their character is teaching themselves must be actively training in the use of any weapons skills that may be gained. For armors, the character must spend time in them, learning how it affects their every choice, this means spending countless hours doing what they normally do (including using weapons) and how they are affected by the choice made. Spellcasting is handled a little differently. When a character gains a new level (either in an existing spellcasting class or a new one), they must be studying how their spells affect their environment and how the environment effects their spells (testing the new limits of what can be done). Magic is wondrous thing, using it blindly is like encountering a wild beast and not knowing what it will do next. The character must constantly be learning, experiencing and documenting how the force they use affects every future choice made. A spellcater that is a smart and wise individual thinks before using the power they have and carefully makes a choice on the proper tool (spell) for the situation. ---------- I hope this helps to answer your questions. [/QUOTE]
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