From the Types of Challenges thread:
So... here's the idea: Exercise your creative juices and put together some encounters which combine two or more of the above elements. I'm thinking that the elements should either combine to make a more difficult encounter, or provide alternate paths to defeat the encounter.
If you feel like it, give an EL as well.
FireLance said:1. Combat: This includes a wide variety of combat challenges, including straightforward fights, battles with creatures using special abilities, mook encounters, etc.Are there any other types of challenges that you can think of?
2. Bypass Obstacle: Challenges that can be overcome by skills such as Balance, Climb, Open Lock, Jump, and Swim, and similar spells and abilities.
3. Persuasion: Challenges that can be overcome by skills such as Bluff, Diplomacy, and Intimidate, and similar spells and abilities. Roleplaying encounters can be lumped under this category.
4. Acquire Information: Challenges that can be overcome by skills such as Decipher Script, Gather Information, Listen, Knowledge, Search, Sense Motive, Speak Language, Spot and Spellcraft, and similar spells and abilities. Puzzles can be put under this category.
5. Stealth: Challenges that can be overcome by skills such as Disguise, Forgery, Hide, and Move Silently, and similar spells and abilities.
6. Endurance: Dangers that cannot be detected or avoided (in parties without a rogue or some other character with Trapfinding, traps would fall under this category), and must be mitigated by skills such as Heal and Survival, defensive and curative spells and abilities, or simply by having good saving throws or a large number of hit points.
blargney the second said:I've recently found that every single encounter is better when it combines any two of those building blocks.
So... here's the idea: Exercise your creative juices and put together some encounters which combine two or more of the above elements. I'm thinking that the elements should either combine to make a more difficult encounter, or provide alternate paths to defeat the encounter.
If you feel like it, give an EL as well.