Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multige classes and Gestalt levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2237045" data-attributes="member: 20805"><p><strong>Two fer Twoer</strong></p><p></p><p>Cheiromancer: Yes, I will require at least 2 levels in the base classes.</p><p></p><p>As to the spellslingers, one of the main overpowering factors of the Mystic Theurge was advancing in both spells per day and spells known in two classes simultaneuosly. My intent is to have spells per day a different feature than spells known. As such, when taking a Gestalt spellslinger, you could either get a higher Caster Level {CL} or learn higher level spells. I use TEoM, so it will simply be a matter of tracking two seperate CL's, one for gaining MP and another 'Effective CL' for max MP and spell lists known. A caster-mundane build would have the choice of increasing one or the other each level . A caster-caster build would increase in both.</p><p> TEoM makes the integration of differeing casters alot easier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I dont think prestige classes on top of this mechanic would be that much different. Of course, the MT and EK types are excluded, and with TEOM others, such as Arcane Archer, can be disposed with. The ones remaining as desireable in a players mind will be the ones with special abilities like HiPS or the DeepWood Sniper's increased threat ranges.</p><p> I don't think it would be a gamestopper to declare the majority of prestige classes as out and create specialized feats for an ability that a player wants to emulate.</p><p> An example would be the HiPS, turn that into a feat that can be taken only by a Gestalt with a certain amount of hide and capability to cast illusion spells...</p><p></p><p>The part that I am worrying about is that I use E-Tools to automate my character generation.. I will basically have to custom build each players class choice in the system as they level up. Oh well, the price I pay for automation!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2237045, member: 20805"] [b]Two fer Twoer[/b] Cheiromancer: Yes, I will require at least 2 levels in the base classes. As to the spellslingers, one of the main overpowering factors of the Mystic Theurge was advancing in both spells per day and spells known in two classes simultaneuosly. My intent is to have spells per day a different feature than spells known. As such, when taking a Gestalt spellslinger, you could either get a higher Caster Level {CL} or learn higher level spells. I use TEoM, so it will simply be a matter of tracking two seperate CL's, one for gaining MP and another 'Effective CL' for max MP and spell lists known. A caster-mundane build would have the choice of increasing one or the other each level . A caster-caster build would increase in both. TEoM makes the integration of differeing casters alot easier. :) I dont think prestige classes on top of this mechanic would be that much different. Of course, the MT and EK types are excluded, and with TEOM others, such as Arcane Archer, can be disposed with. The ones remaining as desireable in a players mind will be the ones with special abilities like HiPS or the DeepWood Sniper's increased threat ranges. I don't think it would be a gamestopper to declare the majority of prestige classes as out and create specialized feats for an ability that a player wants to emulate. An example would be the HiPS, turn that into a feat that can be taken only by a Gestalt with a certain amount of hide and capability to cast illusion spells... The part that I am worrying about is that I use E-Tools to automate my character generation.. I will basically have to custom build each players class choice in the system as they level up. Oh well, the price I pay for automation! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multige classes and Gestalt levels
Top