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General Tabletop Discussion
*Dungeons & Dragons
Multipathing - or Intraclass Multiclassing
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<blockquote data-quote="Salthorae" data-source="post: 6599231" data-attributes="member: 1095"><p>That is the point to me actually, trading a higher power for flexibility. It is the same concept as multiclassing really, e.g., your abilities gained from going Rogue 8/Fighter 1 are going to likely be weaker than going Rogue 9 to get that 9th level path feature. In the same way, you're trading the high path ability to pickup a lower one for more flexibility. </p><p></p><p></p><p></p><p>I hadn't read that yet, so thanks for pointing it out. </p><p></p><p>I see what you're saying on the one hand, but to me it's not really that different than generic multiclassing. Going Rogue 10/Fighter 10 gives up the higher level Rogue abilities regardless of the pillar they are associated with as well. In the same way here, you are giving up higher level pillar abilities to get lower level abilities from a different path/class. </p><p></p><p>To me the only difference between multiclassing and multipathing is that in multipathing you continue to gain and advance in the core abilities of the class while dabbling in different paths, mastering none. Multiclassing you have to sacrifice some of the core features of a class to get other abilties and pick up a potentially odd or unwieldy class related to the character development to get an ability you might otherwise pickup with multipathing. </p><p></p><p>This would also allow you to model things that you can't do right now. For example Red Wizards. They were noted in 2e Wizards and Rogues of the Realms as "double specialists". With this mechanic you can achieve that flavor. (Note: I'm not voting in favor of the double specialist version vs. others, just noting that it helps achieve that goal). </p><p></p><p>I don't like the idea of someone swapping to a new path and then bypassing the lower lever stuff to get the same tier power. Skipping the ability to actually assassinate someone, but learning how to effortlessly infiltrate seems odd to me, like skipping Geometry and going straight to Trig or something like that. May be possible, just seems odd.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 6599231, member: 1095"] That is the point to me actually, trading a higher power for flexibility. It is the same concept as multiclassing really, e.g., your abilities gained from going Rogue 8/Fighter 1 are going to likely be weaker than going Rogue 9 to get that 9th level path feature. In the same way, you're trading the high path ability to pickup a lower one for more flexibility. I hadn't read that yet, so thanks for pointing it out. I see what you're saying on the one hand, but to me it's not really that different than generic multiclassing. Going Rogue 10/Fighter 10 gives up the higher level Rogue abilities regardless of the pillar they are associated with as well. In the same way here, you are giving up higher level pillar abilities to get lower level abilities from a different path/class. To me the only difference between multiclassing and multipathing is that in multipathing you continue to gain and advance in the core abilities of the class while dabbling in different paths, mastering none. Multiclassing you have to sacrifice some of the core features of a class to get other abilties and pick up a potentially odd or unwieldy class related to the character development to get an ability you might otherwise pickup with multipathing. This would also allow you to model things that you can't do right now. For example Red Wizards. They were noted in 2e Wizards and Rogues of the Realms as "double specialists". With this mechanic you can achieve that flavor. (Note: I'm not voting in favor of the double specialist version vs. others, just noting that it helps achieve that goal). I don't like the idea of someone swapping to a new path and then bypassing the lower lever stuff to get the same tier power. Skipping the ability to actually assassinate someone, but learning how to effortlessly infiltrate seems odd to me, like skipping Geometry and going straight to Trig or something like that. May be possible, just seems odd. [/QUOTE]
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