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Multipathing - or Intraclass Multiclassing
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<blockquote data-quote="Sadrik" data-source="post: 6599716" data-attributes="member: 14506"><p>I had a different solution:</p><p>When the basic rules came out this was a major problem for me. I took all of the class features and turned them into minor features or spells. The features then could be selected every so many levels. This worked well because basic only has four classes. When you add in every class, you need to cut those additional classes and add their features to the list. You could also categorize some of the features into pools of abilities. This could be important to separate some of the abilities for similar classes but you want them to be different. For instance, you want the warlock features to be different than the sorcerer features. For me, this is not an issue. Pick the ones you want for your character. This is a very important design piece for me. I do not want every warrior or wizard to be the same. </p><p></p><p>The below link has my house rules for basic. There are a lot more there than just this but this portion of the rules could be useful in developing your own rules. Note supernatural class features becomes spells and non-supernatural features becomes minor features.</p><p><a href="http://www.enworld.org/forum/showthread.php?356621-5e-basic-house-rules" target="_blank">http://www.enworld.org/forum/showthread.php?356621-5e-basic-house-rules</a></p></blockquote><p></p>
[QUOTE="Sadrik, post: 6599716, member: 14506"] I had a different solution: When the basic rules came out this was a major problem for me. I took all of the class features and turned them into minor features or spells. The features then could be selected every so many levels. This worked well because basic only has four classes. When you add in every class, you need to cut those additional classes and add their features to the list. You could also categorize some of the features into pools of abilities. This could be important to separate some of the abilities for similar classes but you want them to be different. For instance, you want the warlock features to be different than the sorcerer features. For me, this is not an issue. Pick the ones you want for your character. This is a very important design piece for me. I do not want every warrior or wizard to be the same. The below link has my house rules for basic. There are a lot more there than just this but this portion of the rules could be useful in developing your own rules. Note supernatural class features becomes spells and non-supernatural features becomes minor features. [url]http://www.enworld.org/forum/showthread.php?356621-5e-basic-house-rules[/url] [/QUOTE]
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