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General Tabletop Discussion
*Dungeons & Dragons
Multipathing - or Intraclass Multiclassing
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<blockquote data-quote="eMalc" data-source="post: 6600125" data-attributes="member: 6776669"><p>I like the idea of Multipathing, it definitely adds a bigger degree of customisation. The only thing I would really suggest though is to limit the player's choice to 2 or 3 paths of the same class, depending on how many paths that class offers. A single character could get far more powerful and flexible than you may like otherwise.</p><p>Taking the Rogue as an example: </p><p>They hit level 3, take Thief. They can now disarm traps, pick locks and use objects as a bonus action as well as climb at full speed.</p><p>They hit level 4, take Assassin. They're now proficient in disguise and poisoning and (usually) gain advantage on the first round of combat.</p><p>They hit level 5, take Arcane Trickster. They can now cast spells as well as disarm traps and pick locks at a distance (for a bonus action mind you).</p><p>That character is looking less like they belong in a team and more like they should be some super treasure hunter running off on their own. This all depends on how much versatility you're willing to give your players ofcourse.</p></blockquote><p></p>
[QUOTE="eMalc, post: 6600125, member: 6776669"] I like the idea of Multipathing, it definitely adds a bigger degree of customisation. The only thing I would really suggest though is to limit the player's choice to 2 or 3 paths of the same class, depending on how many paths that class offers. A single character could get far more powerful and flexible than you may like otherwise. Taking the Rogue as an example: They hit level 3, take Thief. They can now disarm traps, pick locks and use objects as a bonus action as well as climb at full speed. They hit level 4, take Assassin. They're now proficient in disguise and poisoning and (usually) gain advantage on the first round of combat. They hit level 5, take Arcane Trickster. They can now cast spells as well as disarm traps and pick locks at a distance (for a bonus action mind you). That character is looking less like they belong in a team and more like they should be some super treasure hunter running off on their own. This all depends on how much versatility you're willing to give your players ofcourse. [/QUOTE]
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