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<blockquote data-quote="Salthorae" data-source="post: 6600198" data-attributes="member: 1095"><p>I'm not sure you understand what I mean. You're still bound by the chart and levels that path abilities would be gained, so your example would actually be: </p><p>Level 3 - Thief (3rd level Thief path abilities)</p><p>Level 9 - Assassin (3rd level Assassin path abilities)</p><p>Level 13 - Arcane Trickster (3rd level Arcane Trickster path abilities)</p><p></p><p>So yes, you can use your bonus action to control a mage hand to pick locks at distance in the same round that you have advantage on your attacks against creatures who haven't taken a turn in combat yet and if you hit them it is a crit, and then you could use your full move speed to climb a wall away, but your'e also 13th level and have given up the option of taking a single path to 13th level abilities or gaining the 9th level ability of either a Thief or an Assassin. </p><p></p><p>So yeah, you can climb at full speed, disarm traps, locks (at a distance) and use items as a bonus action, gain proficiencies and advantage, and cast spells. But you only know 3 first level spells and can only cast 2 per long rest. But you've given up a ton to do that. </p><p></p><p>This is a slightly underpowering option, especially the more Paths you take, but to me that is ok as long as it adds some flexibility and would let me or those in my group have characters grow as the story presents them choices and options for their character's lives rather than saying, "sorry assassin's guild, I'm a thief so I can't ever join you..." which is just silly to me.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 6600198, member: 1095"] I'm not sure you understand what I mean. You're still bound by the chart and levels that path abilities would be gained, so your example would actually be: Level 3 - Thief (3rd level Thief path abilities) Level 9 - Assassin (3rd level Assassin path abilities) Level 13 - Arcane Trickster (3rd level Arcane Trickster path abilities) So yes, you can use your bonus action to control a mage hand to pick locks at distance in the same round that you have advantage on your attacks against creatures who haven't taken a turn in combat yet and if you hit them it is a crit, and then you could use your full move speed to climb a wall away, but your'e also 13th level and have given up the option of taking a single path to 13th level abilities or gaining the 9th level ability of either a Thief or an Assassin. So yeah, you can climb at full speed, disarm traps, locks (at a distance) and use items as a bonus action, gain proficiencies and advantage, and cast spells. But you only know 3 first level spells and can only cast 2 per long rest. But you've given up a ton to do that. This is a slightly underpowering option, especially the more Paths you take, but to me that is ok as long as it adds some flexibility and would let me or those in my group have characters grow as the story presents them choices and options for their character's lives rather than saying, "sorry assassin's guild, I'm a thief so I can't ever join you..." which is just silly to me. [/QUOTE]
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