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<blockquote data-quote="Li Shenron" data-source="post: 6603249" data-attributes="member: 1465"><p>The OP's idea is totally feasible. It's up to the players to choose anyway, so if a player thinks the PC is "weaker", then just don't pick that ability but something else.</p><p></p><p>I can see the idea extended to even more flexible options:</p><p></p><p>#1 > Can choose another path from the same class, take path features strictly in order (as per the OP)</p><p></p><p>#2 > Can choose another path from the same class, take path features in any order, as long as minimum level is satisfied</p><p></p><p>#3 > Can choose another path from any class, take path features strictly in order, but also minimum level must be satisfied</p><p></p><p>#4 > Can choose another path from any class, take path features in any order, as long as minimum level is satisfied</p><p></p><p>Obviously a few things must be checked for each specific case:</p><p></p><p>- not every feature from every path of every class will be applicable (obvious example are spell-enhancing features for non-spellcasters)</p><p>- features built on previous features can be taken only if the PC already has the previous feature</p><p></p><p>So for instance the Champion's path feature are:</p><p></p><p>3rd, Improved Critical</p><p>7th, Remarkable Athlete</p><p>10, Additional Fighting Style</p><p>15th, Superior Critical</p><p>18th, Survivor</p><p></p><p>Superior Critical is clearly an improvement of Improved Critical, so I would always require the PC to already have IC (or an equivalent feature from somewhere else) before taking SC. But all other path features are not built on specific Fighter class features*, therefore a Rogue could be allowed to take these in place of her own path's features. However, a Rogue gains path features at 3rd, 7th, 13th and 17th, so when taking those levels above as requirements, the Rogue could take e.g. Remarkable Athlete as her own 7th/13th/17th path feature, Additional Fighting Style at 13th/17th, and Superior Critical at 17th, but could not technically ever take Survivor.</p><p></p><p>*nominally Additional Fighting Style is built on the Fighter's Fighting Style, but it also works without the previous</p><p></p><p>-----</p><p></p><p>Deconstrucing the game classes even further, you could do the same for some <em>class</em> features, and not just <em>path</em> features, shifting the game from class-based to more feature-based. The more you shift, the higher the flexibility in character creation, but the higher the risk of something not working as intended. It's always up to you...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6603249, member: 1465"] The OP's idea is totally feasible. It's up to the players to choose anyway, so if a player thinks the PC is "weaker", then just don't pick that ability but something else. I can see the idea extended to even more flexible options: #1 > Can choose another path from the same class, take path features strictly in order (as per the OP) #2 > Can choose another path from the same class, take path features in any order, as long as minimum level is satisfied #3 > Can choose another path from any class, take path features strictly in order, but also minimum level must be satisfied #4 > Can choose another path from any class, take path features in any order, as long as minimum level is satisfied Obviously a few things must be checked for each specific case: - not every feature from every path of every class will be applicable (obvious example are spell-enhancing features for non-spellcasters) - features built on previous features can be taken only if the PC already has the previous feature So for instance the Champion's path feature are: 3rd, Improved Critical 7th, Remarkable Athlete 10, Additional Fighting Style 15th, Superior Critical 18th, Survivor Superior Critical is clearly an improvement of Improved Critical, so I would always require the PC to already have IC (or an equivalent feature from somewhere else) before taking SC. But all other path features are not built on specific Fighter class features*, therefore a Rogue could be allowed to take these in place of her own path's features. However, a Rogue gains path features at 3rd, 7th, 13th and 17th, so when taking those levels above as requirements, the Rogue could take e.g. Remarkable Athlete as her own 7th/13th/17th path feature, Additional Fighting Style at 13th/17th, and Superior Critical at 17th, but could not technically ever take Survivor. *nominally Additional Fighting Style is built on the Fighter's Fighting Style, but it also works without the previous ----- Deconstrucing the game classes even further, you could do the same for some [I]class[/I] features, and not just [I]path[/I] features, shifting the game from class-based to more feature-based. The more you shift, the higher the flexibility in character creation, but the higher the risk of something not working as intended. It's always up to you... [/QUOTE]
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