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Multiple Ability Dependance and other tall tales
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2628488" data-attributes="member: 1165"><p>I saw it most often discussed with psionics 3.0. If you knew anything about psionics you knew how terrible MAD was (both underpowered and overpowered at the same time, which is a difficult mistake to make).</p><p></p><p></p><p></p><p>In an Eberron campaign I'm a player in, we don't have a straight fighter. We do have a <em>lawful neutral</em>* elven paladin who put most of his points into Dex at the expense of ... well, everything else. I think his Charisma is only 13. It doesn't seem to hurt him at all, however.</p><p></p><p></p><p></p><p>That's up to the DM.</p><p></p><p></p><p></p><p>So? Some classes really do suck - like the monk - at least for certain people. And, of course, it's alright not to like a class. If lots of people don't like a class, then maybe it's not the people who are the problem.</p><p></p><p>I don't think the problem with the monk is MAD, but it's easy to put your finger on that, rather than the monk lottery problem, or the natural/unarmed strike/magic item problem, or the [long rant - I might leave that for another thread].</p><p></p><p>* The DM wanted to make playing paladins actually possible. The code was also relaxed so you didn't have to an uptight Vulcan.</p><p></p><p></p><p></p><p>Maybe. Alas, some of the examples in the DMG suck. I think the rogue is among the worst examples, but MAD isn't the problem there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Come to think of it, the rogue PC example in <em>Enemies and Allies</em> really sucked, too. They did realize there was a feat called Weapon Finesse, right?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2628488, member: 1165"] I saw it most often discussed with psionics 3.0. If you knew anything about psionics you knew how terrible MAD was (both underpowered and overpowered at the same time, which is a difficult mistake to make). In an Eberron campaign I'm a player in, we don't have a straight fighter. We do have a [i]lawful neutral[/i]* elven paladin who put most of his points into Dex at the expense of ... well, everything else. I think his Charisma is only 13. It doesn't seem to hurt him at all, however. That's up to the DM. So? Some classes really do suck - like the monk - at least for certain people. And, of course, it's alright not to like a class. If lots of people don't like a class, then maybe it's not the people who are the problem. I don't think the problem with the monk is MAD, but it's easy to put your finger on that, rather than the monk lottery problem, or the natural/unarmed strike/magic item problem, or the [long rant - I might leave that for another thread]. * The DM wanted to make playing paladins actually possible. The code was also relaxed so you didn't have to an uptight Vulcan. Maybe. Alas, some of the examples in the DMG suck. I think the rogue is among the worst examples, but MAD isn't the problem there :) Come to think of it, the rogue PC example in [i]Enemies and Allies[/i] really sucked, too. They did realize there was a feat called Weapon Finesse, right? [/QUOTE]
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