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Multiple Ability Dependance and other tall tales
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<blockquote data-quote="DM_Matt" data-source="post: 2628844" data-attributes="member: 1213"><p>Paladin are fine with spread-out moderate states. They can wear armor so they do not need dex, and they dont need great int. A decent Cha is good to lead and smite, but they dont need to start with more than a 14. Wis they only need a 12 or so, since they dont really have attack spells they need to worry about DCs about, and by the time they need more wis, a +2 item is easy to come by. Then maybe a 14 con and a 14 or 16 str, and they are a perfectly good pally that doesnt sacrifice anything.</p><p></p><p>So, 14, 12, 14, 10, 12, 14 is a 28 point buy pally, and 16, 12,14,10,12,14 is the 32 point version. </p><p></p><p>I'd be comforatable playing either.</p><p></p><p>HOWEVER.</p><p></p><p>While Paladins have a lot of scores that SHOULDN'T be LOW, monks have a lot of scores that MUST be HIGH. They really need the attack and damage form str, since their speical move, Flurry, makes thier less-than-steller BAB need to be even higher until they reach high levels, and their other special moves are opposed rolls. They need wis AND dex to make up for the loss of armor, they need con to offset their lowish hp. </p><p></p><p>A monk is not a fighter, but has very few extra abilities that let him do other things well except fight. He has a more specialized kind of fighting that can rely more on grappling, tripping, etc, but a monk needs higher stats to hold a candle to a similar fighter. The only monks I like to play are half-ogres and other brutish races that have abilities that can offset their MAD problems. A HOGRE monk with the right feats (whihc may require a fighter level or two), wis panalty notwithstanding, is a very scary sight.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 2628844, member: 1213"] Paladin are fine with spread-out moderate states. They can wear armor so they do not need dex, and they dont need great int. A decent Cha is good to lead and smite, but they dont need to start with more than a 14. Wis they only need a 12 or so, since they dont really have attack spells they need to worry about DCs about, and by the time they need more wis, a +2 item is easy to come by. Then maybe a 14 con and a 14 or 16 str, and they are a perfectly good pally that doesnt sacrifice anything. So, 14, 12, 14, 10, 12, 14 is a 28 point buy pally, and 16, 12,14,10,12,14 is the 32 point version. I'd be comforatable playing either. HOWEVER. While Paladins have a lot of scores that SHOULDN'T be LOW, monks have a lot of scores that MUST be HIGH. They really need the attack and damage form str, since their speical move, Flurry, makes thier less-than-steller BAB need to be even higher until they reach high levels, and their other special moves are opposed rolls. They need wis AND dex to make up for the loss of armor, they need con to offset their lowish hp. A monk is not a fighter, but has very few extra abilities that let him do other things well except fight. He has a more specialized kind of fighting that can rely more on grappling, tripping, etc, but a monk needs higher stats to hold a candle to a similar fighter. The only monks I like to play are half-ogres and other brutish races that have abilities that can offset their MAD problems. A HOGRE monk with the right feats (whihc may require a fighter level or two), wis panalty notwithstanding, is a very scary sight. [/QUOTE]
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