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General Tabletop Discussion
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Multiple Ability Dependance and other tall tales
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<blockquote data-quote="Henry" data-source="post: 2630121" data-attributes="member: 158"><p>In term of Multiple ability dependence, I believe it exists, in the name of "needs at least a positive bonus to function well." As for "needs multiple 15s and 16s to do well," then I don't agree. Even a monk, that mogul of MAD, doesn't need a 15+ STR, WIS, DEX, and CON. He may need a high Dex, and a high strength, but WIS and CON are just gravy, they aren't absolutes.</p><p></p><p>Honestly, would a Monk with a 10 CON or 12 CON do so much worse than a Fighter with a 12 Con? Would a Monk with no WIS bonus be so much worse off than a Rogue with a 15 Dex? Despite popular belief, Monks aren't front-line fighters, they're designed for hit and run and long-term survival, and especially for Mage disruption. Of course, it's always better to have any character with higher stats, but a monk with 2 14's in STR and DEX, and a couple of 11's or 12's in WIS or CON, will still perform quite well in a party with equivalent stats. I've seen it done, though I haven't done it, because I don't think I've ever had a chance to play a monk in a game. The person who did it was a master of Tumble, and stuck to the secondary threats, such as spellcasters, as well was specializing in getting into special places the rest of the party couldn't.</p></blockquote><p></p>
[QUOTE="Henry, post: 2630121, member: 158"] In term of Multiple ability dependence, I believe it exists, in the name of "needs at least a positive bonus to function well." As for "needs multiple 15s and 16s to do well," then I don't agree. Even a monk, that mogul of MAD, doesn't need a 15+ STR, WIS, DEX, and CON. He may need a high Dex, and a high strength, but WIS and CON are just gravy, they aren't absolutes. Honestly, would a Monk with a 10 CON or 12 CON do so much worse than a Fighter with a 12 Con? Would a Monk with no WIS bonus be so much worse off than a Rogue with a 15 Dex? Despite popular belief, Monks aren't front-line fighters, they're designed for hit and run and long-term survival, and especially for Mage disruption. Of course, it's always better to have any character with higher stats, but a monk with 2 14's in STR and DEX, and a couple of 11's or 12's in WIS or CON, will still perform quite well in a party with equivalent stats. I've seen it done, though I haven't done it, because I don't think I've ever had a chance to play a monk in a game. The person who did it was a master of Tumble, and stuck to the secondary threats, such as spellcasters, as well was specializing in getting into special places the rest of the party couldn't. [/QUOTE]
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