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General Tabletop Discussion
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Multiple Ability Dependance and other tall tales
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<blockquote data-quote="Merlion" data-source="post: 2631229" data-attributes="member: 10397"><p>Thats probably more or less true. However some discrepancy might come up later as well. For instance, a Wizard really just needs to boost his Int. So, he just needs to get, and regularly upgrade a Headband of Intellect. So the rest of his monetary resources/treasure whatever can go elsewhere. </p><p></p><p></p><p>A Paladin, for example, needs weapons and armor...and a Cloak of Charisma, and probably either a Str or Con item or possibly both. </p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Well I admit that I tend to be, and have played under other DMs who also tend to be pretty generous when it comes to ability scores. I really think a PC should generally have like one 16 starting out. But that aside, your right those scores could make a perfectly viable character of any class.</p><p></p><p>However as mentioned above in something controlled like a point buy...certain classes are still going to be a bit better off than others. One can easily give a wizard a 16 or even an 18, in Int by sacrificing other stats and do perfectly well...and be a better wizard for it. </p><p></p><p>But a Paladin or a Ranger is pretty much going to have to stick to at best 14s in his important stats, simply because their are more of them.</p><p></p><p>Of course we also havent even gotten into having stats for less mechanical reasons like wanting a decent Int for most characters for skill points...or for purely RP reasons..</p></blockquote><p></p>
[QUOTE="Merlion, post: 2631229, member: 10397"] Thats probably more or less true. However some discrepancy might come up later as well. For instance, a Wizard really just needs to boost his Int. So, he just needs to get, and regularly upgrade a Headband of Intellect. So the rest of his monetary resources/treasure whatever can go elsewhere. A Paladin, for example, needs weapons and armor...and a Cloak of Charisma, and probably either a Str or Con item or possibly both. Well I admit that I tend to be, and have played under other DMs who also tend to be pretty generous when it comes to ability scores. I really think a PC should generally have like one 16 starting out. But that aside, your right those scores could make a perfectly viable character of any class. However as mentioned above in something controlled like a point buy...certain classes are still going to be a bit better off than others. One can easily give a wizard a 16 or even an 18, in Int by sacrificing other stats and do perfectly well...and be a better wizard for it. But a Paladin or a Ranger is pretty much going to have to stick to at best 14s in his important stats, simply because their are more of them. Of course we also havent even gotten into having stats for less mechanical reasons like wanting a decent Int for most characters for skill points...or for purely RP reasons.. [/QUOTE]
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