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General Tabletop Discussion
*TTRPGs General
Multiple Ability Dependance and other tall tales
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<blockquote data-quote="Merlion" data-source="post: 2631243" data-attributes="member: 10397"><p>We have different feelings then. The Cleric is drastically too strong, and the Sorcerer(Compared to other casters) is exceedingly underpowered. </p><p></p><p></p><p> </p><p></p><p></p><p>Well like I said I find most of them to be rather stupid so I dont pay much attention, but from what I know of them I'd say they are much like the core classes. Mostly balanced, with one or two severely overpowered, and one or two underpowered.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I know. That was basically my point.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>yes. Which means to have a good AC, and avoid attacks, they need a good Wis (and/or Dex). And, it will need to increase as they go up in level and their enemies attack bonuses get higher.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Yes it is. Of the classes that are primarily focused on combat-Fighter, Barbarian, Paladin, Ranger and Monk, Fighter and Paladin have a d10, Barbs have d12, and Monk and Ranger have d8. Therefore, for a melee type, especially one with few other abilities useful in general combat, Monk's hit points are mediocre. The same as the Cleric and Druid who are supposed to have little melee ability, and who do have major spellpower. </p><p></p><p></p><p>My big point tho was the way to get around that is, a high Con score.</p><p></p><p></p><p>Monks are more ability dependant than, say a Fighter. They have the same ability needs as any Fighter (Str, Con), plus at least Wis, and really Dex.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2631243, member: 10397"] We have different feelings then. The Cleric is drastically too strong, and the Sorcerer(Compared to other casters) is exceedingly underpowered. Well like I said I find most of them to be rather stupid so I dont pay much attention, but from what I know of them I'd say they are much like the core classes. Mostly balanced, with one or two severely overpowered, and one or two underpowered. I know. That was basically my point. yes. Which means to have a good AC, and avoid attacks, they need a good Wis (and/or Dex). And, it will need to increase as they go up in level and their enemies attack bonuses get higher. Yes it is. Of the classes that are primarily focused on combat-Fighter, Barbarian, Paladin, Ranger and Monk, Fighter and Paladin have a d10, Barbs have d12, and Monk and Ranger have d8. Therefore, for a melee type, especially one with few other abilities useful in general combat, Monk's hit points are mediocre. The same as the Cleric and Druid who are supposed to have little melee ability, and who do have major spellpower. My big point tho was the way to get around that is, a high Con score. Monks are more ability dependant than, say a Fighter. They have the same ability needs as any Fighter (Str, Con), plus at least Wis, and really Dex. [/QUOTE]
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