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General Tabletop Discussion
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Multiple Ability Dependance and other tall tales
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<blockquote data-quote="MacMathan" data-source="post: 2631272" data-attributes="member: 191"><p>I do think that some classes are more playable with lower stats then others.</p><p></p><p>As far as the monk goes, my own solution has been to up the rate of AC gain.</p><p></p><p>A monk with a 14 dex and 14 wis is still 2 points of ac behind the guy with a 14 dex and a chain shirt. In fact Dexs being equal the monk needs an 18 wis to be at even AC at low levels.</p><p></p><p>I find giving them +1 to AC at 1st level and every 3 after helps keep them viable AC-wise with other "light" AC melee types such as ranger, barbarian and rogue.</p><p></p><p>I think a contrast of MAD/not MAD can be seen is a basic Fighter needs Str and Con to do their job well(Yes I know that is MAD too but go with it.) Anything beyond that required for stats makes it more challenging for the other classes such as Paladin who also wants a decent Cha and Wis.</p><p></p><p>For Casters look to the Wizard who just needs a Int at the most basic level. The Cleric can also get away with a decent Wis only, although since they tend to melee a little bit and turn undead it is more arguable. Similar for Rogues. All of the other classes beyond the basic four have the same or greater requirements for stats to function well.</p><p></p><p>Yes, "well" is a relative term and any PC played by an experienced player with imagination can do well regardless of stats but given same player abilities and same stats some classes have an easier time of being effective than others.</p><p></p><p>Just my 2 cuprum.</p></blockquote><p></p>
[QUOTE="MacMathan, post: 2631272, member: 191"] I do think that some classes are more playable with lower stats then others. As far as the monk goes, my own solution has been to up the rate of AC gain. A monk with a 14 dex and 14 wis is still 2 points of ac behind the guy with a 14 dex and a chain shirt. In fact Dexs being equal the monk needs an 18 wis to be at even AC at low levels. I find giving them +1 to AC at 1st level and every 3 after helps keep them viable AC-wise with other "light" AC melee types such as ranger, barbarian and rogue. I think a contrast of MAD/not MAD can be seen is a basic Fighter needs Str and Con to do their job well(Yes I know that is MAD too but go with it.) Anything beyond that required for stats makes it more challenging for the other classes such as Paladin who also wants a decent Cha and Wis. For Casters look to the Wizard who just needs a Int at the most basic level. The Cleric can also get away with a decent Wis only, although since they tend to melee a little bit and turn undead it is more arguable. Similar for Rogues. All of the other classes beyond the basic four have the same or greater requirements for stats to function well. Yes, "well" is a relative term and any PC played by an experienced player with imagination can do well regardless of stats but given same player abilities and same stats some classes have an easier time of being effective than others. Just my 2 cuprum. [/QUOTE]
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