Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Multiple Ability Dependance and other tall tales
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 2635452" data-attributes="member: 5868"><p>MAD is a myth.</p><p></p><p>It's all about player perceptions of what stats you need to be effective, and the related power level of the game. What do you consider an effective stat? 12, 14, 16, 18? If you trend toward the higher numbers, you'll believe in MAD. Or if your DM runs a game where the opponents have high stats, you'll need high stats as well to maintain balance.</p><p></p><p>But, in a relatively balanced game, let me break it to you -- you don't need any number in any stat, except where the rules force you to (in order to cast spells of a certain level, or qualify for a certain feat). I think this is a carry over from expectations of earlier editions where you didn't get a benefit from a stat until it was 16 or higher, as well as from players who want to be equally good at everything, or to use every ability at its maximum. </p><p></p><p>Personally, I think it's good for players to have to prioritize what the character is best at, because it helps them work together -- 'cause no one is best at everything. I run a 25-point buy game, and have seen every class played effectively -- to include the so-called "MAD Classes". I've even had characters be very effective with what many would consider to be sub-par stats (paladin with 10 strength, barbarian with low con, etc). It's all about expectations, relative game balance, and working together to use each others strengths and weaknesses.</p><p></p><p>What really bugs me are the lines in posts that begin "To really be competitive, you need ...". Who are you competing with? Are you keeping score with stats and expecting to win? Last time I checked, this was a cooperative game, and you aren't competing with anyone (except perhaps the monsters, but if your DM knows how to scale encounters appropriately that isn't an issue).</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 2635452, member: 5868"] MAD is a myth. It's all about player perceptions of what stats you need to be effective, and the related power level of the game. What do you consider an effective stat? 12, 14, 16, 18? If you trend toward the higher numbers, you'll believe in MAD. Or if your DM runs a game where the opponents have high stats, you'll need high stats as well to maintain balance. But, in a relatively balanced game, let me break it to you -- you don't need any number in any stat, except where the rules force you to (in order to cast spells of a certain level, or qualify for a certain feat). I think this is a carry over from expectations of earlier editions where you didn't get a benefit from a stat until it was 16 or higher, as well as from players who want to be equally good at everything, or to use every ability at its maximum. Personally, I think it's good for players to have to prioritize what the character is best at, because it helps them work together -- 'cause no one is best at everything. I run a 25-point buy game, and have seen every class played effectively -- to include the so-called "MAD Classes". I've even had characters be very effective with what many would consider to be sub-par stats (paladin with 10 strength, barbarian with low con, etc). It's all about expectations, relative game balance, and working together to use each others strengths and weaknesses. What really bugs me are the lines in posts that begin "To really be competitive, you need ...". Who are you competing with? Are you keeping score with stats and expecting to win? Last time I checked, this was a cooperative game, and you aren't competing with anyone (except perhaps the monsters, but if your DM knows how to scale encounters appropriately that isn't an issue). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Multiple Ability Dependance and other tall tales
Top