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Multiple Ability Dependance and other tall tales
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<blockquote data-quote="Andor" data-source="post: 2637225" data-attributes="member: 1879"><p>And if we assume that both the Paladin and the fighter are half-elves the Paladin does not have slightly few skill points, he has 1/3 the fighters skill points. If he is not a human, where does he put his single skill point? Ride? Diplomacy? Either lose a class feature or waste your best stat... Joy...</p><p></p><p>And now the monk with a standard array. Str 13 Dex 15 Con 12 Int 10 Wis 14 Cha 8</p><p>A combat class with an AC of 14 and 9 hp Att +1 for 1d6+1. Which other class would he <em>not</em> lose to in a straight fight? A wizard or sorcerer, maybe. Any other base class with that same stat array would kick his ass, and here is why. Everyone else gets to spend cash for what a monk must do with stats! Want better ac? Buy armour! Better damage? Buy a weapon! The most effective way for this guy to deal damage is to stand in the back and use a crossbow. Which he is no better at than the mage. Which makes no use of any class abilities. Which is not what I really think of when I think monk... </p><p></p><p>Look, what makes a monk cool, is that he <em>can</em> use his stats instead of gear. But he has to have the stats because sure as shooting everyone else will have the gear.</p><p></p><p>Furthermore no one on this thread is saying a monk needs straight 18s or even a single 18. What we are saying is that a monk without a pile of 14s is dead weight to his party, and that this is simply not true for most other classes.</p><p></p><p>If you were given a stat array of 16,10,10,10,10,10 what classes would you play? How worthwhile would each class be with that array? The Druid wouldn't care in the slightest. The wizard would be fine. The barbarian, fighter, rogue and cleric would get by. The Ranger and Paladin would have to make some hard choices but useful characters could be made. The monk? Where does he put that 16? Hell with that array I could make an expert or adept that would bring more to the party than a monk possibly could.</p></blockquote><p></p>
[QUOTE="Andor, post: 2637225, member: 1879"] And if we assume that both the Paladin and the fighter are half-elves the Paladin does not have slightly few skill points, he has 1/3 the fighters skill points. If he is not a human, where does he put his single skill point? Ride? Diplomacy? Either lose a class feature or waste your best stat... Joy... And now the monk with a standard array. Str 13 Dex 15 Con 12 Int 10 Wis 14 Cha 8 A combat class with an AC of 14 and 9 hp Att +1 for 1d6+1. Which other class would he [i]not[/i] lose to in a straight fight? A wizard or sorcerer, maybe. Any other base class with that same stat array would kick his ass, and here is why. Everyone else gets to spend cash for what a monk must do with stats! Want better ac? Buy armour! Better damage? Buy a weapon! The most effective way for this guy to deal damage is to stand in the back and use a crossbow. Which he is no better at than the mage. Which makes no use of any class abilities. Which is not what I really think of when I think monk... Look, what makes a monk cool, is that he [i]can[/i] use his stats instead of gear. But he has to have the stats because sure as shooting everyone else will have the gear. Furthermore no one on this thread is saying a monk needs straight 18s or even a single 18. What we are saying is that a monk without a pile of 14s is dead weight to his party, and that this is simply not true for most other classes. If you were given a stat array of 16,10,10,10,10,10 what classes would you play? How worthwhile would each class be with that array? The Druid wouldn't care in the slightest. The wizard would be fine. The barbarian, fighter, rogue and cleric would get by. The Ranger and Paladin would have to make some hard choices but useful characters could be made. The monk? Where does he put that 16? Hell with that array I could make an expert or adept that would bring more to the party than a monk possibly could. [/QUOTE]
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