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Multiple Ability Dependance and other tall tales
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2639174" data-attributes="member: 3146"><p>That's not what I read from the original thesis.</p><p></p><p></p><p></p><p>While I would agree that you don't need to have especially high stats overall to play an effective monk or paladin, I depart from the original thesis in several areas:</p><p></p><p>1. While you don't need especially high stats overall to make an effective MAD character, you do need more stats above 10 than you do in order to make an effective non-MAD character.</p><p></p><p>2. While I think you can make any of the 11 core classes viable on 25 point buy, I don't think that scales down much further. If I'm given 20 or 22 points to build a character (as I would be if I played a bloodrank 3 val character in Living Arcanis or a cohort in Living Greyhawk), I'm not going to go for either a monk or a paladin. When you drop below the 25 point floor, you start having to make too many sacrifices for monks or paladins to get proper use out of their abilities.</p><p></p><p>3. While the standard array is nifty, I don't think it works equally well for all characters. It works much better for non-MAD characters like the cleric or wizard than it does for monks or paladins. Your 25 point paladin looked like a pretty good build to me, but I notice he was more spread out than the standard array.</p><p></p><p>4. Equally important is the fact that min-maxing would probably lead MAD characters in opposite directions from non-MAD characters when departing from the one-size fits all solution of the standard array. Your example paladin, for instance, is probably an improvement on a standard array paladin. Improving a barbarian from the standard array, OTOH, would mean concentrating the stats more (possibly eliminating the 12 in favor of a 16) rather than less.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2639174, member: 3146"] That's not what I read from the original thesis. While I would agree that you don't need to have especially high stats overall to play an effective monk or paladin, I depart from the original thesis in several areas: 1. While you don't need especially high stats overall to make an effective MAD character, you do need more stats above 10 than you do in order to make an effective non-MAD character. 2. While I think you can make any of the 11 core classes viable on 25 point buy, I don't think that scales down much further. If I'm given 20 or 22 points to build a character (as I would be if I played a bloodrank 3 val character in Living Arcanis or a cohort in Living Greyhawk), I'm not going to go for either a monk or a paladin. When you drop below the 25 point floor, you start having to make too many sacrifices for monks or paladins to get proper use out of their abilities. 3. While the standard array is nifty, I don't think it works equally well for all characters. It works much better for non-MAD characters like the cleric or wizard than it does for monks or paladins. Your 25 point paladin looked like a pretty good build to me, but I notice he was more spread out than the standard array. 4. Equally important is the fact that min-maxing would probably lead MAD characters in opposite directions from non-MAD characters when departing from the one-size fits all solution of the standard array. Your example paladin, for instance, is probably an improvement on a standard array paladin. Improving a barbarian from the standard array, OTOH, would mean concentrating the stats more (possibly eliminating the 12 in favor of a 16) rather than less. [/QUOTE]
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