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General Tabletop Discussion
*TTRPGs General
Multiple "AI Art" Updates and Controversies in Tabletop Gaming
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<blockquote data-quote="Reynard" data-source="post: 9154704" data-attributes="member: 467"><p>But that is just plain wrong, and in being wrong I don't think it helps discern things of import from which we can establish ethical standards, which is obviously super important. </p><p></p><p>LLMs don't copy anything. Instead, when the are told to do Thing A, based on their training, they apply a probability of what follows A.</p><p></p><p>We absolutely need to discuss the important issues of how generative systems are trained, but we shouldn't obfuscate the real issues by relying on imprecise and emotional terminology. </p><p></p><p>Generative AI is absolutely not going away, any more than photography might. The only way to integrate it into our creative future is to understand what it actually is and work to make sure it is ethically trained. Trying to force it back into the bottle is a fool's errand.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9154704, member: 467"] But that is just plain wrong, and in being wrong I don't think it helps discern things of import from which we can establish ethical standards, which is obviously super important. LLMs don't copy anything. Instead, when the are told to do Thing A, based on their training, they apply a probability of what follows A. We absolutely need to discuss the important issues of how generative systems are trained, but we shouldn't obfuscate the real issues by relying on imprecise and emotional terminology. Generative AI is absolutely not going away, any more than photography might. The only way to integrate it into our creative future is to understand what it actually is and work to make sure it is ethically trained. Trying to force it back into the bottle is a fool's errand. [/QUOTE]
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Multiple "AI Art" Updates and Controversies in Tabletop Gaming
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