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General Tabletop Discussion
*TTRPGs General
Multiple "AI Art" Updates and Controversies in Tabletop Gaming
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<blockquote data-quote="dbolack" data-source="post: 9157978" data-attributes="member: 23117"><p>Yes, and they are complex. For example, I worked for a generally fantastic company ( at the time of hiring ) that was big on using Strengths Finder for hiring and tended to collect people who were, as a side effect of being very confident, fantastic learners, and self-motivated, VERY VERY bad at saying no and asking for help before help was required... It was such a problem they had to encourage and teach people how to say no. IT people, in my career experience, are catestrophically bad at admitting to being overworked or overwhelmed ( potentially or practically ) until a failure point. Most IT managers are bad at mitigating this before it happens predictively, either by being IT people turned into managers <em>or</em> people who want to be in charge but not manage. There are methodologies that are supposed to fix this and can, it followed correctly but rarely is the "protect implementers from the requestors" part of the job done right. </p><p></p><p>The failures are at all levels.</p></blockquote><p></p>
[QUOTE="dbolack, post: 9157978, member: 23117"] Yes, and they are complex. For example, I worked for a generally fantastic company ( at the time of hiring ) that was big on using Strengths Finder for hiring and tended to collect people who were, as a side effect of being very confident, fantastic learners, and self-motivated, VERY VERY bad at saying no and asking for help before help was required... It was such a problem they had to encourage and teach people how to say no. IT people, in my career experience, are catestrophically bad at admitting to being overworked or overwhelmed ( potentially or practically ) until a failure point. Most IT managers are bad at mitigating this before it happens predictively, either by being IT people turned into managers [I]or[/I] people who want to be in charge but not manage. There are methodologies that are supposed to fix this and can, it followed correctly but rarely is the "protect implementers from the requestors" part of the job done right. The failures are at all levels. [/QUOTE]
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General Tabletop Discussion
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Multiple "AI Art" Updates and Controversies in Tabletop Gaming
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