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Multiple-arms & multi-weapon fighting
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<blockquote data-quote="Sunseeker" data-source="post: 6934257"><p>So I'm trying to come up with fun and creative things to throw at my party, and I'm trying to at least understand the rules behind them before I ignore them outright. So my current creative project is a running villain, a power-hungry, natural were-tiger who the party has encountered before. Each time the party encounters them I try to add something to this guy and in his quest for more raw physical power (which the party failed to take up the quest to prevent) Dakar (that's the villain) has got himself 4 arms. I figure they won't see him around for a few levels (they're 9th) but I got to looking into multi-weapon fighting and I'm not sure I quite remember how two-weapon fighting works.</p><p></p><p>If I recall, it goes as this: when you attack, you get an extra attack with your off-hand weapon (provided it meets various prerequs) at a slight penalty to the primary hand and a significant penalty to the offhand. Making your attack look something like M/O/*repeat based on BAB*. If I follow this logic through to multiple arms, since all non-primary arms are considered "offhands" and take the same penalty, Dakar here would have an attack that looks something like: M/O1/O2/O3/*repeat based on BAB*. Do I have that correct? So, given that this guy is at present a Rogue 10 and I plan to tack on a few Fighter levels to cover those feats putting him oh, probably level 15 by the time the party finds him again his BAB would be 16, giving him 4 attacks during a full attack it would look something like: M/O1/O2/O3A @ full BAB, then: Mb/O1b/O2b/O3b @ -5 BAB /Mc/O1c/O2c/O3c @ -10 BAB, and finally Md/O1d/O2d/O3d @ -10 BAB; with all applicable penalties applied to the respective attacks from multi-weapon fighting w/or w/o the appropriate feats (the party may encounter him before he reaches blender-level proportions).</p><p></p><p>I could of course certainly say that he just attacks as many times as I feel is appropriate, at the appropriate bonus or penalty because *reasons* but (and you may accuse me of insanity here) there is a risk of a party member becoming infected and since Dakar's lycanthropic curse uses him as a base, a play may be subjected to these headaches as well and since it is <em>technically</em> possible in my setting to both cure and transition from afflicted to natural lycanthrope it's possible a player may be tempted to try and keep their new body parts.</p><p></p><p>But mostly I'm just rusty with 3rd and want to make sure I still understand the math of iterative attacks and two+ weapon fighting. So if anyone could give me a thumbs up or down on my calculations I'd appreciate it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6934257"] So I'm trying to come up with fun and creative things to throw at my party, and I'm trying to at least understand the rules behind them before I ignore them outright. So my current creative project is a running villain, a power-hungry, natural were-tiger who the party has encountered before. Each time the party encounters them I try to add something to this guy and in his quest for more raw physical power (which the party failed to take up the quest to prevent) Dakar (that's the villain) has got himself 4 arms. I figure they won't see him around for a few levels (they're 9th) but I got to looking into multi-weapon fighting and I'm not sure I quite remember how two-weapon fighting works. If I recall, it goes as this: when you attack, you get an extra attack with your off-hand weapon (provided it meets various prerequs) at a slight penalty to the primary hand and a significant penalty to the offhand. Making your attack look something like M/O/*repeat based on BAB*. If I follow this logic through to multiple arms, since all non-primary arms are considered "offhands" and take the same penalty, Dakar here would have an attack that looks something like: M/O1/O2/O3/*repeat based on BAB*. Do I have that correct? So, given that this guy is at present a Rogue 10 and I plan to tack on a few Fighter levels to cover those feats putting him oh, probably level 15 by the time the party finds him again his BAB would be 16, giving him 4 attacks during a full attack it would look something like: M/O1/O2/O3A @ full BAB, then: Mb/O1b/O2b/O3b @ -5 BAB /Mc/O1c/O2c/O3c @ -10 BAB, and finally Md/O1d/O2d/O3d @ -10 BAB; with all applicable penalties applied to the respective attacks from multi-weapon fighting w/or w/o the appropriate feats (the party may encounter him before he reaches blender-level proportions). I could of course certainly say that he just attacks as many times as I feel is appropriate, at the appropriate bonus or penalty because *reasons* but (and you may accuse me of insanity here) there is a risk of a party member becoming infected and since Dakar's lycanthropic curse uses him as a base, a play may be subjected to these headaches as well and since it is [I]technically[/I] possible in my setting to both cure and transition from afflicted to natural lycanthrope it's possible a player may be tempted to try and keep their new body parts. But mostly I'm just rusty with 3rd and want to make sure I still understand the math of iterative attacks and two+ weapon fighting. So if anyone could give me a thumbs up or down on my calculations I'd appreciate it. [/QUOTE]
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