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Multiple-arms & multi-weapon fighting
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<blockquote data-quote="Cleon" data-source="post: 6941003" data-attributes="member: 57383"><p>The extra attacks are secondary weapons so are separate from the iterative attack of the primary weapon. This also means you get half strength bonus on the damage from the extra attacks.</p><p></p><p>Also, the -2 penalty only applies if the off-hand weapons are light. If your weretiger is using heavier weapons as off-hand weapons the penalty is -4.</p><p></p><p>i.e., a full attack would go something like the following, including its secondary bite attack. I'll assume it doesn't have Multiweapon to reduce the secondary attack penalty of the bite:</p><p></p><p><strong>Full Attack:</strong> Primary weapon +14*/+9*/+4*/-1* melee (weapon + Str*) and 3 off-hand light weapons +14* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*)</p><p>*plus adjustments for Strength, feats, weapon enhancements <em>et cetera</em>.</p><p></p><p>or, if the off-hand weapons aren't light:</p><p></p><p><strong>Full Attack:</strong> Primary weapon +12*/+7*/+2*/-3* melee (weapon + Str*) and 3 off-hand light weapons +12* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*)</p><p></p><p>If you want even more damage, the Improved Multiweapon Fighting and Greater Multiweapon Fighting add iterative attacks to the off-hand weapons. The main difficulty with those is (a) having the feats to spare and (b) meeting the Dex requirements - Improved Multiweapon's Dex 15 isn't too hard to get, but Greater Multiweapon's Dex 19 may be tricky.</p><p></p><p>With Improved Multiweapon Fighting and off-hand light weapons, it becomes:</p><p></p><p><strong>Full Attack:</strong> Primary weapon +14*/+9*/+4*/-1* melee (weapon + Str*) and 3 off-hand light weapons +14*/+9* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*)</p><p></p><p>Greater Multiweapon Fighting would make it:</p><p></p><p><strong>Full Attack:</strong> Primary weapon +14*/+9*/+4*/-1* melee (weapon + Str*) and 3 off-hand light weapons +14*/+9*/+4* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*)</p></blockquote><p></p>
[QUOTE="Cleon, post: 6941003, member: 57383"] The extra attacks are secondary weapons so are separate from the iterative attack of the primary weapon. This also means you get half strength bonus on the damage from the extra attacks. Also, the -2 penalty only applies if the off-hand weapons are light. If your weretiger is using heavier weapons as off-hand weapons the penalty is -4. i.e., a full attack would go something like the following, including its secondary bite attack. I'll assume it doesn't have Multiweapon to reduce the secondary attack penalty of the bite: [B]Full Attack:[/B] Primary weapon +14*/+9*/+4*/-1* melee (weapon + Str*) and 3 off-hand light weapons +14* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*) *plus adjustments for Strength, feats, weapon enhancements [I]et cetera[/I]. or, if the off-hand weapons aren't light: [B]Full Attack:[/B] Primary weapon +12*/+7*/+2*/-3* melee (weapon + Str*) and 3 off-hand light weapons +12* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*) If you want even more damage, the Improved Multiweapon Fighting and Greater Multiweapon Fighting add iterative attacks to the off-hand weapons. The main difficulty with those is (a) having the feats to spare and (b) meeting the Dex requirements - Improved Multiweapon's Dex 15 isn't too hard to get, but Greater Multiweapon's Dex 19 may be tricky. With Improved Multiweapon Fighting and off-hand light weapons, it becomes: [B]Full Attack:[/B] Primary weapon +14*/+9*/+4*/-1* melee (weapon + Str*) and 3 off-hand light weapons +14*/+9* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*) Greater Multiweapon Fighting would make it: [B]Full Attack:[/B] Primary weapon +14*/+9*/+4*/-1* melee (weapon + Str*) and 3 off-hand light weapons +14*/+9*/+4* melee (weapon + ½Str*) and bite +11* melee (2d6 + ½Str*) [/QUOTE]
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