Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Attacks - Spellcasting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 1159320" data-attributes="member: 4134"><p>To sum it up:</p><p></p><p>One attack = standard action</p><p>One spell = standard action (usually)</p><p>Quickened spell = free action (only one per round)</p><p>More than one attack = full-round action</p><p>Applying metamagic to a spell spontaneously = full-round action</p><p></p><p>You can make a single attack and walk your speed, or you can cast a spell (with 1 standard action casting time) and walk your speed. You can make all your attacks and make a 5ft-step.</p><p></p><p>Note that it doesn't matter where you get those attacks from - be it from a BAB of 6 or more, from haste, from two-weapon fighting, from having several natural attack - more than one attack require a full-round action.</p><p></p><p></p><p></p><p>Casting spells takes a standard action most of the time. Some spells (feather fall being the best-known) take only a free action by themselves, as do quickened spells, so they can cast in addition to whatever you've done in that round (you can make a full attack and cast a quickened spell, for example). If you change a spell via metamagic on the fly (the method sorcerers and bards do, and clerics if they convert one of their spells into a metamagiced cure spell), it is a full-round action, and comes into effect immediately (but they can't move in that round, except the usual 5ft-step). If you cast a spell with casting time "1 round" (like the summon monster spells), you have to cast your whole round AND the rest of the turn - so everyone else gets to do his/her usual allotment of actions once and the spell comes into effect just before your turn. Spells with casting time of more than 1 round work that way for several rounds (and they can't be quickened at all).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1159320, member: 4134"] To sum it up: One attack = standard action One spell = standard action (usually) Quickened spell = free action (only one per round) More than one attack = full-round action Applying metamagic to a spell spontaneously = full-round action You can make a single attack and walk your speed, or you can cast a spell (with 1 standard action casting time) and walk your speed. You can make all your attacks and make a 5ft-step. Note that it doesn't matter where you get those attacks from - be it from a BAB of 6 or more, from haste, from two-weapon fighting, from having several natural attack - more than one attack require a full-round action. Casting spells takes a standard action most of the time. Some spells (feather fall being the best-known) take only a free action by themselves, as do quickened spells, so they can cast in addition to whatever you've done in that round (you can make a full attack and cast a quickened spell, for example). If you change a spell via metamagic on the fly (the method sorcerers and bards do, and clerics if they convert one of their spells into a metamagiced cure spell), it is a full-round action, and comes into effect immediately (but they can't move in that round, except the usual 5ft-step). If you cast a spell with casting time "1 round" (like the summon monster spells), you have to cast your whole round AND the rest of the turn - so everyone else gets to do his/her usual allotment of actions once and the spell comes into effect just before your turn. Spells with casting time of more than 1 round work that way for several rounds (and they can't be quickened at all). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Attacks - Spellcasting?
Top