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General Tabletop Discussion
*Pathfinder & Starfinder
Multiple Campaign Factions - Proactivity, Please! How have you used NPC factions in your campaigns?
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<blockquote data-quote="pemerton" data-source="post: 6090357" data-attributes="member: 42582"><p>My two long-running Rolemaster campaigns were both very faction-heavy.</p><p></p><p>A Greyhawk campaign (which mixed in the Krynn-ish idea of moon-based Wizards of High Sorcery - a third small, black moon did Oerth no harm!) included (among others) the following groups:</p><p></p><p>* Cuthbert-worshippers;</p><p></p><p>* Iuz cultists;</p><p></p><p>* Scarlet brotherhood infiltrators trying to take over the Lordship of the Isles;</p><p></p><p>* Lordship of the Isles loyalists;</p><p></p><p>* Rel Astra loyalists;</p><p></p><p>* Great Kingdom Incabulos cultists trying to conquer Rel Astra, and then Almor;</p><p></p><p>* 3 factions within the Black-robed Wizards of High Sorcery.</p><p></p><p>The PC roster for the campaign changed a bit over time, but they were always against the Scarlet Brotherhood, and ended up joining with the Great Kingdom to conquer Rel Astra (the home city of two of them). One of the Rel Astran traitors was also a freed slave, and he took steps with the Wizards of High Sorcery to isolate the factions that support slavery (and also favoured Sueloise racial supremacy).</p><p></p><p>I can' really say there were many "good" factions (eg around 8th level the PCs got banished from Greyhawk by the Cuthbertians, so this notionally good faction was an enemy of the PCs). But the PCs allies were often competent - for instance, the Great Kingdom armies conquered Rel Astra, with a bit of help from an ancient wizard whom the PCs restored to life (Vecna, as I interpreted him in that particular campaign).</p><p></p><p>My second long-running RM campaign was an Oriental Adventures game - most of the factions in that game revolved around cosmological and karmic forces. The PCs ended up allied primarily with outsiders: a banished god, a dead god and a dragon who was kept imprisoned in the court of her parents; and even their main earthly allies, the daimyo and clan of a PC samurai, were in a tenuous position, caught between the shogun's families and the very strong outsider families. But there was no general pattern of incompetence - the PCs enjoyed naval support from their daimyo at one point, and got magical support from the exiled god.</p><p></p><p>The players maintained a relationship map for that campaign, to keep track of who was who: the final version of it is attached:</p><p></p><p>[ATTACH]56515[/ATTACH]</p></blockquote><p></p>
[QUOTE="pemerton, post: 6090357, member: 42582"] My two long-running Rolemaster campaigns were both very faction-heavy. A Greyhawk campaign (which mixed in the Krynn-ish idea of moon-based Wizards of High Sorcery - a third small, black moon did Oerth no harm!) included (among others) the following groups: * Cuthbert-worshippers; * Iuz cultists; * Scarlet brotherhood infiltrators trying to take over the Lordship of the Isles; * Lordship of the Isles loyalists; * Rel Astra loyalists; * Great Kingdom Incabulos cultists trying to conquer Rel Astra, and then Almor; * 3 factions within the Black-robed Wizards of High Sorcery. The PC roster for the campaign changed a bit over time, but they were always against the Scarlet Brotherhood, and ended up joining with the Great Kingdom to conquer Rel Astra (the home city of two of them). One of the Rel Astran traitors was also a freed slave, and he took steps with the Wizards of High Sorcery to isolate the factions that support slavery (and also favoured Sueloise racial supremacy). I can' really say there were many "good" factions (eg around 8th level the PCs got banished from Greyhawk by the Cuthbertians, so this notionally good faction was an enemy of the PCs). But the PCs allies were often competent - for instance, the Great Kingdom armies conquered Rel Astra, with a bit of help from an ancient wizard whom the PCs restored to life (Vecna, as I interpreted him in that particular campaign). My second long-running RM campaign was an Oriental Adventures game - most of the factions in that game revolved around cosmological and karmic forces. The PCs ended up allied primarily with outsiders: a banished god, a dead god and a dragon who was kept imprisoned in the court of her parents; and even their main earthly allies, the daimyo and clan of a PC samurai, were in a tenuous position, caught between the shogun's families and the very strong outsider families. But there was no general pattern of incompetence - the PCs enjoyed naval support from their daimyo at one point, and got magical support from the exiled god. The players maintained a relationship map for that campaign, to keep track of who was who: the final version of it is attached: [ATTACH=CONFIG]56515._xfImport[/ATTACH] [/QUOTE]
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Multiple Campaign Factions - Proactivity, Please! How have you used NPC factions in your campaigns?
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