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Multiple Campaign Factions - Proactivity, Please! How have you used NPC factions in your campaigns?
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<blockquote data-quote="Manbearcat" data-source="post: 6090492" data-attributes="member: 6696971"><p>Well, I've never done anything on the scale of pemerton's effort in RM above. However, in the most recent 4e game I've been running there are multiple Ranger Lodges involved. Each of these work roughly like "factions". Mechanically, I had a series of minor quests tied to these lodges. Depending upon how the PCs engaged with these lodges, they may find themselves in the midst of one or more of these minor quests. The major quest was an effort to unite them toward a specific goal in a mass combat at the end of the tier of play. </p><p></p><p>For these minor quests, there would be minor, tiered rewards (3). I used the Alternate Reward rules and treated them like boons. The first and second tier would yield a group encounter power (any person in the group can use it but it can only be used once per encounter). Example below:</p><p><strong><em></em></strong></p><p><strong><em>Bristlewood Trailwarden </em></strong> Level 16 Alternate Award</p><p>The Rangers of the ancient wood have instilled within you their centuries-old wisdom.</p><p><strong>Property</strong></p><p>The group is unaffected by difficult terrain while in the Bristlewood.</p><p><strong>Power - Encounter</strong> (Immediate Reaction)</p><p>Trigger: An ally you can see fails a Nature or Perception check while in the Bristlewood.</p><p>Effect: That ally rerolls the check.</p><p></p><p>That is 45,000/3 against the PC's wealth by level expectation so effectively 15000 against each of the 3 PCs in my group.</p><p></p><p>For the final tier, the far northern lodge gifted them with a companion character; a swarm of trained sled huskies. These dogs were with them for a few levels and were enormously fun and helpful in the snowbound northern portion of the adventure. As a companion character, the swarm had a full suite of actions and advanced with the PCs. The swarm was a controller/leader (they had an aura that buffed the party while in the swarm or in adjacent squares) and they slide enemies and knocked them prone. It also had an encounter power that was helpful in snowy, exploration Skill Challenges. </p><p></p><p>Anyhow, that setup worked functionally with 4e's setup (it worked within the group power/encounter budget expectations) and provided a lot of fun for the group and a sense of relationship improvement with the various lodges.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6090492, member: 6696971"] Well, I've never done anything on the scale of pemerton's effort in RM above. However, in the most recent 4e game I've been running there are multiple Ranger Lodges involved. Each of these work roughly like "factions". Mechanically, I had a series of minor quests tied to these lodges. Depending upon how the PCs engaged with these lodges, they may find themselves in the midst of one or more of these minor quests. The major quest was an effort to unite them toward a specific goal in a mass combat at the end of the tier of play. For these minor quests, there would be minor, tiered rewards (3). I used the Alternate Reward rules and treated them like boons. The first and second tier would yield a group encounter power (any person in the group can use it but it can only be used once per encounter). Example below: [B][I] Bristlewood Trailwarden [/I][/B] Level 16 Alternate Award The Rangers of the ancient wood have instilled within you their centuries-old wisdom. [B]Property[/B] The group is unaffected by difficult terrain while in the Bristlewood. [B]Power - Encounter[/B] (Immediate Reaction) Trigger: An ally you can see fails a Nature or Perception check while in the Bristlewood. Effect: That ally rerolls the check. That is 45,000/3 against the PC's wealth by level expectation so effectively 15000 against each of the 3 PCs in my group. For the final tier, the far northern lodge gifted them with a companion character; a swarm of trained sled huskies. These dogs were with them for a few levels and were enormously fun and helpful in the snowbound northern portion of the adventure. As a companion character, the swarm had a full suite of actions and advanced with the PCs. The swarm was a controller/leader (they had an aura that buffed the party while in the swarm or in adjacent squares) and they slide enemies and knocked them prone. It also had an encounter power that was helpful in snowy, exploration Skill Challenges. Anyhow, that setup worked functionally with 4e's setup (it worked within the group power/encounter budget expectations) and provided a lot of fun for the group and a sense of relationship improvement with the various lodges. [/QUOTE]
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Multiple Campaign Factions - Proactivity, Please! How have you used NPC factions in your campaigns?
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