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Multiple characters per player?
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<blockquote data-quote="Arnwyn" data-source="post: 481468" data-attributes="member: 7701"><p>Ahh... now I see what you mean (I think). *If* the players decide to create an "unbalanced" party (eg. 6 wizards) and *if* they decide to tackle challenges that would be appropriate for that sort of party (whatever that may be...) then all the power to them. They'd be playing smart, and as a DM I'd have no problem designing adventures to suit this party of wizards - assuming that the party is smart enough to look for the "appropriate" type of challenges.</p><p></p><p>However, I don't think that's likely. I would expect most groups - not all, of course - would try to have the same type of adventures as a normal/"balanced" group. If they try that, then they're in deep trouble.</p><p></p><p>(An aside: As a DM, I do expect to only have to spend a "reasonable" amount of work on my campaign - and my campaign is designed for a "normal" group. I had no problem (years and years ago) making my type/style of campaign known to the players. And if they want to make screwy groups - like the aforementioned party of 6 wizards - they are likely to be at a severe disadvantage, unless they play smart and expect a specific type of adventure. If they don't like this, then I'm probably not the appropriate DM for them. My players, thankfully, would never even consider something so asinine.)</p><p></p><p>Finally, lots of people "just run PCs through modules" (though I'm not one of them). Do you have a problem with that style of play?</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 481468, member: 7701"] Ahh... now I see what you mean (I think). *If* the players decide to create an "unbalanced" party (eg. 6 wizards) and *if* they decide to tackle challenges that would be appropriate for that sort of party (whatever that may be...) then all the power to them. They'd be playing smart, and as a DM I'd have no problem designing adventures to suit this party of wizards - assuming that the party is smart enough to look for the "appropriate" type of challenges. However, I don't think that's likely. I would expect most groups - not all, of course - would try to have the same type of adventures as a normal/"balanced" group. If they try that, then they're in deep trouble. (An aside: As a DM, I do expect to only have to spend a "reasonable" amount of work on my campaign - and my campaign is designed for a "normal" group. I had no problem (years and years ago) making my type/style of campaign known to the players. And if they want to make screwy groups - like the aforementioned party of 6 wizards - they are likely to be at a severe disadvantage, unless they play smart and expect a specific type of adventure. If they don't like this, then I'm probably not the appropriate DM for them. My players, thankfully, would never even consider something so asinine.) Finally, lots of people "just run PCs through modules" (though I'm not one of them). Do you have a problem with that style of play? [/QUOTE]
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