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Multiple characters per player?
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<blockquote data-quote="Hollywood" data-source="post: 481743" data-attributes="member: 7408"><p>I absolutely never change an adventure because of what characters the player choose to play. Right now we have a wide assortment of characters, and levels, all playing in the continuing campaign we have. </p><p></p><p>However, the campaign and adventures do not change just because the adventure works best with a talented wizard, but the party has only some multi-class characters with a level or two of arcane magic. The players/characters MUST deal with it and that usually means they have to deal with things in unusual manners, which my players happen to find exciting. </p><p></p><p>Maybe I just have unusual players, but they actually enjoy having to come up with off the cuff schemes to overcome obstacles. And well, if they can't, then the characters suffer the consequences.</p><p></p><p>As for multiple characters per player. I don't have a problem with it, but that depends on the player and how he/she handles it. Currently, since we ended up combining two campaigns together, one around 12th and one around 6th, it ends up that all the players [3..we just lost one due to new members of family] have a high and low level characters. And it works fine... all the characters have different personalities and interact with the group in different manners [player's characters: lazy human fighter attempting to become a wizard/sarcastic halfling bard who is always causing trouble, elven monk raised by gnomes and is a master of the Death Nostril/dwarven underdark archer and stalker of foul beings, stoic barbarian out to make a name for himself/dwarven cleric-fighter whose aim it is to spread the word of fine dwarven ale, halfling rogue whose given up thievery and learning the "ranger" trade/half-orc wizard who died and was ressurected as a leopard and is attempting to make the adjustment]. It just depends on the players and your game.</p><p></p><p></p><p></p><p>Yes, I suppose it can. Maybe I like sitting on the fence, but I prefer to run a campaign that wanders down the middle of the two-extremes. A little role-playing, a little action and wash it down with some beer makes for a fun time. Too much of any of the above makes for a less entertaining time.</p></blockquote><p></p>
[QUOTE="Hollywood, post: 481743, member: 7408"] I absolutely never change an adventure because of what characters the player choose to play. Right now we have a wide assortment of characters, and levels, all playing in the continuing campaign we have. However, the campaign and adventures do not change just because the adventure works best with a talented wizard, but the party has only some multi-class characters with a level or two of arcane magic. The players/characters MUST deal with it and that usually means they have to deal with things in unusual manners, which my players happen to find exciting. Maybe I just have unusual players, but they actually enjoy having to come up with off the cuff schemes to overcome obstacles. And well, if they can't, then the characters suffer the consequences. As for multiple characters per player. I don't have a problem with it, but that depends on the player and how he/she handles it. Currently, since we ended up combining two campaigns together, one around 12th and one around 6th, it ends up that all the players [3..we just lost one due to new members of family] have a high and low level characters. And it works fine... all the characters have different personalities and interact with the group in different manners [player's characters: lazy human fighter attempting to become a wizard/sarcastic halfling bard who is always causing trouble, elven monk raised by gnomes and is a master of the Death Nostril/dwarven underdark archer and stalker of foul beings, stoic barbarian out to make a name for himself/dwarven cleric-fighter whose aim it is to spread the word of fine dwarven ale, halfling rogue whose given up thievery and learning the "ranger" trade/half-orc wizard who died and was ressurected as a leopard and is attempting to make the adjustment]. It just depends on the players and your game. Yes, I suppose it can. Maybe I like sitting on the fence, but I prefer to run a campaign that wanders down the middle of the two-extremes. A little role-playing, a little action and wash it down with some beer makes for a fun time. Too much of any of the above makes for a less entertaining time. [/QUOTE]
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