Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Multiple characters per player?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 481944" data-attributes="member: 2205"><p>Fletch (or mkletch): I don't think we're actually disagreeing, then, although we think we are. I think I'm assuming that by not tailoring adventures, you're putting stuff up that the PCs genuinely can't handle no matter what they do. You're describing ways around that and describing ways in which the PCs actually can accomplish what you put in front of them. </p><p></p><p>And I suspect that when I advocate tailoring, you're imagining that I'm taking all the teeth out of my adventures in favor of my PCs, which I'm not doing in the least.</p><p></p><p>So, likely what we're doing really isn't that different. The important point to me is that players are allowed to play what they want, not be forced into a role they're not interested (the infamous reluctant cleric being one such role.) And by tailoring the story, it isn't so much changing the challenges (although a party with no magic users would have a hard time against certain things) as using what the PCs are as a springboard for adventures. Again, my biggest complaint is with railroading. Whether or not you tailor adventures because of party composition, you certainly have to tailor it due to party actions in game, or it turns out that it doesn't matter too much what the PCs choose to do, except for on the tactical battle map. I find that style of play very "against the grain" for me.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 481944, member: 2205"] Fletch (or mkletch): I don't think we're actually disagreeing, then, although we think we are. I think I'm assuming that by not tailoring adventures, you're putting stuff up that the PCs genuinely can't handle no matter what they do. You're describing ways around that and describing ways in which the PCs actually can accomplish what you put in front of them. And I suspect that when I advocate tailoring, you're imagining that I'm taking all the teeth out of my adventures in favor of my PCs, which I'm not doing in the least. So, likely what we're doing really isn't that different. The important point to me is that players are allowed to play what they want, not be forced into a role they're not interested (the infamous reluctant cleric being one such role.) And by tailoring the story, it isn't so much changing the challenges (although a party with no magic users would have a hard time against certain things) as using what the PCs are as a springboard for adventures. Again, my biggest complaint is with railroading. Whether or not you tailor adventures because of party composition, you certainly have to tailor it due to party actions in game, or it turns out that it doesn't matter too much what the PCs choose to do, except for on the tactical battle map. I find that style of play very "against the grain" for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Multiple characters per player?
Top