Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
multiple cohorts and leadership.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aboyd" data-source="post: 4485434" data-attributes="member: 44797"><p>Since the feat can be pretty disruptive, you should expect that there is no standard here. DMs all over vary wildly here.</p><p></p><p>Some DMs play the cohorts & followers. Some limit them to NPC classes. Some limit them to "save your bacon" roles -- a ghost that swoops in to save the party from a TPK, but is otherwise in the background, doing little.</p><p></p><p>Some DMs just let the player roll up extra characters and play them -- full cash, real PC classes, the works.</p><p></p><p>My DM gave me a selection of NPCs from the game that already knew me and had a favorable impression. The NPCs had "real" PC classes (cleric, fighter, and so on), but they were all pre-built, and most had commoner stats or slightly better. So my job was to interview them, pick one, learn that character's backstory, and then get the character sheet and roleplay it as best as I could. The DM has overruled a few of my decisions. Sometimes I put my cohort into the thick of things, and the DM is like, "No, the character became a cohort instead of a leader so that this kind of trouble wouldn't happen, pull that cohort back."</p><p></p><p>He's mostly right, he sticks to the backstory well.</p><p></p><p></p><p>That's the followers, not the cohorts. And yes, they don't follow around like adoring fans. But they're super-useful if your DM allows certain things.</p><p></p><p>My followers... well, for example I have 3 gnomes of the Expert class, and I was allowed to stat them out using commoner stats, and I hyper-optimized them for alchemy skill. The three of them are able to churn out 2 flasks of Alchemist's fire a week (on average) for free. I do have to pay a small fee to feed them, but it's way less than the flasks normally cost.</p><p></p><p>Followers make good spies. Followers make good plot hooks. Followers make good sherpas. Followers make excellent organizers of other staff in a stronghold. Also, they generally have loyalty beyond what hired staff would have. There is not writing to explain this, but consider this: you hire staff for a task, the DM can (and as many of us have experienced, will) have those staff members be cowards, stupid, etc. But rarely have I seen a DM mess with cohorts & followers, because then the DM is messing with a feat. That can get into "unfair!" accusations real fast. You know, "You haven't undermined the fighter's cleave feats, so why are you undermining my Leadership feat?"</p><p></p><p>So yeah, generally they're loyal.</p><p></p><p></p><p>There is a penalty in the DMG for moving around too much. You lose followers. And there is a bonus (+2 to your score, which gains you more followers) if you have a stronghold they can stay in.</p><p></p><p>My DM and I have somewhat relaxed that rule. My followers ARE in my stronghold, but the assumption is that eventually they will found some roadside shrines. This is because my character is a cleric of Fharlanghn, the god of roads & travel. It's kinda appropriate for those believers to follow the teaching of their god and get out walking.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4485434, member: 44797"] Since the feat can be pretty disruptive, you should expect that there is no standard here. DMs all over vary wildly here. Some DMs play the cohorts & followers. Some limit them to NPC classes. Some limit them to "save your bacon" roles -- a ghost that swoops in to save the party from a TPK, but is otherwise in the background, doing little. Some DMs just let the player roll up extra characters and play them -- full cash, real PC classes, the works. My DM gave me a selection of NPCs from the game that already knew me and had a favorable impression. The NPCs had "real" PC classes (cleric, fighter, and so on), but they were all pre-built, and most had commoner stats or slightly better. So my job was to interview them, pick one, learn that character's backstory, and then get the character sheet and roleplay it as best as I could. The DM has overruled a few of my decisions. Sometimes I put my cohort into the thick of things, and the DM is like, "No, the character became a cohort instead of a leader so that this kind of trouble wouldn't happen, pull that cohort back." He's mostly right, he sticks to the backstory well. That's the followers, not the cohorts. And yes, they don't follow around like adoring fans. But they're super-useful if your DM allows certain things. My followers... well, for example I have 3 gnomes of the Expert class, and I was allowed to stat them out using commoner stats, and I hyper-optimized them for alchemy skill. The three of them are able to churn out 2 flasks of Alchemist's fire a week (on average) for free. I do have to pay a small fee to feed them, but it's way less than the flasks normally cost. Followers make good spies. Followers make good plot hooks. Followers make good sherpas. Followers make excellent organizers of other staff in a stronghold. Also, they generally have loyalty beyond what hired staff would have. There is not writing to explain this, but consider this: you hire staff for a task, the DM can (and as many of us have experienced, will) have those staff members be cowards, stupid, etc. But rarely have I seen a DM mess with cohorts & followers, because then the DM is messing with a feat. That can get into "unfair!" accusations real fast. You know, "You haven't undermined the fighter's cleave feats, so why are you undermining my Leadership feat?" So yeah, generally they're loyal. There is a penalty in the DMG for moving around too much. You lose followers. And there is a bonus (+2 to your score, which gains you more followers) if you have a stronghold they can stay in. My DM and I have somewhat relaxed that rule. My followers ARE in my stronghold, but the assumption is that eventually they will found some roadside shrines. This is because my character is a cleric of Fharlanghn, the god of roads & travel. It's kinda appropriate for those believers to follow the teaching of their god and get out walking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
multiple cohorts and leadership.
Top