Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiple Concentration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ro" data-source="post: 7300137" data-attributes="member: 6890747"><p>I recognize that concentration exists as a balancing mechanic to prevent spell combinations from becoming too powerful. However, there are so many concentration spells that many of them are hard to ever justify using when their power pales in comparison to the other options. Playing a spell-caster, you quickly become limited to the same few spells all the time. At the very least it would be nice if you could cast concentration spells as instantaneous spells without interrupting other concentration. That is my intent in suggesting this modification.</p><p></p><p>I have tried to simplify it, as some people seem to think this too complicated, but I have also added a benefit for familiars and animal companions.<p style="margin-left: 20px"><strong></strong></p> <p style="margin-left: 20px"><strong>Multiple Concentration</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The first round of a concentration spell does not require concentration unless its duration is only one round, and casting a concentration spell does not interrupt other concentration spells.</p> <p style="margin-left: 20px">At the start of your turn, you may choose to activate one spell you are concentrating on. That spell's effects are active that round. All other concentration spells are inactive.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you make a saving throw to retain concentration, you do so for each spell separately.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Inactive Spells.</strong> While a spell is inactive, it becomes as an illusion that creatures can see through, and its other sensory qualities become faint to those creatures. A summoned creature can still move, but also becomes faint and cannot take other actions or reactions. It can still be attacked and take damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Familiars and Animal Companions.</strong> If you have a familiar or animal companion within 5 feet of you when you make a Constitution saving throw to retain concentration, it may use its reaction to give you advantage on the roll. If you would already have had advantage, you roll three d20's instead of two, and use the highest of the three rolls.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="ro, post: 7300137, member: 6890747"] I recognize that concentration exists as a balancing mechanic to prevent spell combinations from becoming too powerful. However, there are so many concentration spells that many of them are hard to ever justify using when their power pales in comparison to the other options. Playing a spell-caster, you quickly become limited to the same few spells all the time. At the very least it would be nice if you could cast concentration spells as instantaneous spells without interrupting other concentration. That is my intent in suggesting this modification. I have tried to simplify it, as some people seem to think this too complicated, but I have also added a benefit for familiars and animal companions.[INDENT][B] Multiple Concentration[/B] The first round of a concentration spell does not require concentration unless its duration is only one round, and casting a concentration spell does not interrupt other concentration spells. At the start of your turn, you may choose to activate one spell you are concentrating on. That spell's effects are active that round. All other concentration spells are inactive. When you make a saving throw to retain concentration, you do so for each spell separately. [B]Inactive Spells.[/B] While a spell is inactive, it becomes as an illusion that creatures can see through, and its other sensory qualities become faint to those creatures. A summoned creature can still move, but also becomes faint and cannot take other actions or reactions. It can still be attacked and take damage. [B]Familiars and Animal Companions.[/B] If you have a familiar or animal companion within 5 feet of you when you make a Constitution saving throw to retain concentration, it may use its reaction to give you advantage on the roll. If you would already have had advantage, you roll three d20's instead of two, and use the highest of the three rolls. [/INDENT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiple Concentration
Top